Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Playing 4E without miniatures and the battle grid.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="karolusb" data-source="post: 5330840" data-attributes="member: 83359"><p>In AD&D, at low levels, most enemies lasted a hit or two. While people missed a pretty good amount, rounds with a missed attack were generally nearly instantaneous. </p><p> </p><p>Minis make every round a chore. Swing and miss 5 second rounds become tactical move, minor action, planning summary, missed attack 3 minute rounds. Yeah you could get through alot more combats back in the day. </p><p> </p><p>I like 4E, I also like the fact that you can get people to play it (didn't like 3.5, you know how hard it is to get people to play HERO, it was a drought in my gaming life). I have played many games over the years, and don't that my ambivalence to miniatures bars me from playing d&d. </p><p> </p><p>That said last game I ran I rarely used battlemats. I asked players to avoid very fiddly power choices (the monk dropped his every enemy adjacent to you at any point during your shift power etc). Five of the players worked with it just fine. One was really flustered and confounded by it (another in truth was flustered and confounded by miniatures). Most 4E powers are pretty easy to handle in a narrative fashion, but some are nearly impossible. The monk who was heavy in positioning powers worked fine, teleporting enemies next to the fighter etc. </p><p> </p><p>I didn't go for extreme abstraction. Guy is 60 feet away, you move 25 feet in a move action. If you move and make a ranged attack you are at 35 feet away. The kind of thing that can be sketched on graph paper with little x's and passed around the table when people need clarification. </p><p> </p><p>It didn't speed us up massively. But it did some. A game session that might involve 2 combats only become one that involved 2 combats and some roleplay. The gains weren't as much as I would have liked, but they were there, and we did occasionally use battlemats, though I never felt they added much to regular combat encounters.</p></blockquote><p></p>
[QUOTE="karolusb, post: 5330840, member: 83359"] In AD&D, at low levels, most enemies lasted a hit or two. While people missed a pretty good amount, rounds with a missed attack were generally nearly instantaneous. Minis make every round a chore. Swing and miss 5 second rounds become tactical move, minor action, planning summary, missed attack 3 minute rounds. Yeah you could get through alot more combats back in the day. I like 4E, I also like the fact that you can get people to play it (didn't like 3.5, you know how hard it is to get people to play HERO, it was a drought in my gaming life). I have played many games over the years, and don't that my ambivalence to miniatures bars me from playing d&d. That said last game I ran I rarely used battlemats. I asked players to avoid very fiddly power choices (the monk dropped his every enemy adjacent to you at any point during your shift power etc). Five of the players worked with it just fine. One was really flustered and confounded by it (another in truth was flustered and confounded by miniatures). Most 4E powers are pretty easy to handle in a narrative fashion, but some are nearly impossible. The monk who was heavy in positioning powers worked fine, teleporting enemies next to the fighter etc. I didn't go for extreme abstraction. Guy is 60 feet away, you move 25 feet in a move action. If you move and make a ranged attack you are at 35 feet away. The kind of thing that can be sketched on graph paper with little x's and passed around the table when people need clarification. It didn't speed us up massively. But it did some. A game session that might involve 2 combats only become one that involved 2 combats and some roleplay. The gains weren't as much as I would have liked, but they were there, and we did occasionally use battlemats, though I never felt they added much to regular combat encounters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Playing 4E without miniatures and the battle grid.
Top