Thebalor
First Post
Hi, I was wondering if anyone here has advice/thoughts to share on the possibility of playing a traitor character that only you and the DM know about. We're currently playing through the eberron Shadows of the Last War campaign, and my previous character (fighter) died just as we finished the first book. After I finished making my new character (a rogue) me and the DM began to go over items, background, etc. when I jokingly mentioned that I should spend most of my beginning gold on an amulet of undetectable alignment and be a double agent. His eyes lit up, though, and he said he'd give it to me for free if I would actually do that. We discussed it a bit more, fleshing out the details.
Here is what the situation would be: The party right now consists of two Asimaar paladin brothers, a bard, and a wizard. I would be working for Kade, a changeling assassin crime boss from a previous campaign. His motive for sending me in is a bit nebulous right now, but since Kade is a terrible enemy of the order the paladins belong to, they are probably part of it. The amulet wouldn't give off any magical aura, but I'd have to hold onto it for dear life because the guys who play the paladins LOVE detect evil. The infiltration would probably be long term, at least till 10th level, hopefully longer. The character in question is this:
Naya
NE 4th female human rogue
STR: 14 DEX: 18 CON: 14 INT: 18 WIS: 14 CHA: 18 (I got really lucky rolls)
All quintessential rogue skills (hide, disable device, etc.) are maxed out, as well as bluff and diplomacy.
My main concern is that I might piss the other players off, because they wouldn't even know about it out of game.
Here is what the situation would be: The party right now consists of two Asimaar paladin brothers, a bard, and a wizard. I would be working for Kade, a changeling assassin crime boss from a previous campaign. His motive for sending me in is a bit nebulous right now, but since Kade is a terrible enemy of the order the paladins belong to, they are probably part of it. The amulet wouldn't give off any magical aura, but I'd have to hold onto it for dear life because the guys who play the paladins LOVE detect evil. The infiltration would probably be long term, at least till 10th level, hopefully longer. The character in question is this:
Naya
NE 4th female human rogue
STR: 14 DEX: 18 CON: 14 INT: 18 WIS: 14 CHA: 18 (I got really lucky rolls)
All quintessential rogue skills (hide, disable device, etc.) are maxed out, as well as bluff and diplomacy.
My main concern is that I might piss the other players off, because they wouldn't even know about it out of game.
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