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Playing a wizard at low levels
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<blockquote data-quote="Zaruthustran" data-source="post: 3523094" data-attributes="member: 1457"><p>My first 3E character was a wizard. Dwarf Fighter 1/Wizard 9, by the time he retired. He ran around in full plate mail and tower shield and used self-crafted wands and non-somatic spells. Horribly effective, even before all the crazy reserve feat spells.</p><p></p><p>It's a viable tactic because you can load up on utility scrolls (for which you'll likely have time to take off your armor before casting) and long-term buffs (again, cast before donning armor). Put your attack spells in wands and any "rarely needed, but when you do need them, you need them NOW" spells in potion form. </p><p></p><p>You could even take Craft Arms & Armor, and go with spell-storing weapons (a reach weapon is especially good), animated shield, and "called" armor (so you can don your full plate armor with a single standard action). Works great.</p><p></p><p>And don't forget Craft Wondrous. You'll be the party's best friend. Helpful for cheap single- or limited-use self-made gear that improves the party's quality of life, like a Stone of Alarm (1/day). Or an emergency Bead of Magic Circle Against Evil (single use). </p><p></p><p>Point is, one level of Fighter can dramatically increase your survivability and make for an unusual--but still fully capable--arcane caster.</p><p></p><p>-z</p><p></p><p>PS for build:</p><p>(28 point buy) Str 14 Dex 14 Con 16 Int 16 Wis 8 Cha 6. Good physical stats for saves, carrying capacity, occassional melee. Wis and Cha dump (good Will save from Wizard).</p><p>Feats (updated a bit with Practiced Spellcaster):</p><p></p><p>Wiz1: Practiced Spellcaster, (Scribe Scroll)</p><p>Ftr1: Improved Initiative</p><p>Wiz2: Craft Wand</p><p>Wiz3:</p><p>Wiz4:</p><p>Wiz5: (Craft Wondrous), Still Spell</p><p>...and so on.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 3523094, member: 1457"] My first 3E character was a wizard. Dwarf Fighter 1/Wizard 9, by the time he retired. He ran around in full plate mail and tower shield and used self-crafted wands and non-somatic spells. Horribly effective, even before all the crazy reserve feat spells. It's a viable tactic because you can load up on utility scrolls (for which you'll likely have time to take off your armor before casting) and long-term buffs (again, cast before donning armor). Put your attack spells in wands and any "rarely needed, but when you do need them, you need them NOW" spells in potion form. You could even take Craft Arms & Armor, and go with spell-storing weapons (a reach weapon is especially good), animated shield, and "called" armor (so you can don your full plate armor with a single standard action). Works great. And don't forget Craft Wondrous. You'll be the party's best friend. Helpful for cheap single- or limited-use self-made gear that improves the party's quality of life, like a Stone of Alarm (1/day). Or an emergency Bead of Magic Circle Against Evil (single use). Point is, one level of Fighter can dramatically increase your survivability and make for an unusual--but still fully capable--arcane caster. -z PS for build: (28 point buy) Str 14 Dex 14 Con 16 Int 16 Wis 8 Cha 6. Good physical stats for saves, carrying capacity, occassional melee. Wis and Cha dump (good Will save from Wizard). Feats (updated a bit with Practiced Spellcaster): Wiz1: Practiced Spellcaster, (Scribe Scroll) Ftr1: Improved Initiative Wiz2: Craft Wand Wiz3: Wiz4: Wiz5: (Craft Wondrous), Still Spell ...and so on. [/QUOTE]
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