Reynard
aka Ian Eller
I am currently in the middle of The Lost City of Z by David Grann (Goodreads link), a nonfiction story about early 20th century exploration and it got me thinking about the pretty wide gulf between what a real world adventurer is, and what most RPG adventurers are.
Are there any TTRPGs that really focus on the expedition, man versus nature, exploration and discovery, and endurance and survival? Imagine if Expedisition to the Barrier Peaks was actually a proper expedition. I think that would make for a really compelling game.
Obviously, games focused too much on combat and "heroics" aren't a good fit, since real world explorers rarely (but not never!) get caught up in life or death combat -- but nonetheless have deadly trials.
What are your thoughts? Would you play and/or run a game that was more about the expedition than the "plot" or whatever? Do you have experience doing so? What games exist to support this idea in play?
Are there any TTRPGs that really focus on the expedition, man versus nature, exploration and discovery, and endurance and survival? Imagine if Expedisition to the Barrier Peaks was actually a proper expedition. I think that would make for a really compelling game.
Obviously, games focused too much on combat and "heroics" aren't a good fit, since real world explorers rarely (but not never!) get caught up in life or death combat -- but nonetheless have deadly trials.
What are your thoughts? Would you play and/or run a game that was more about the expedition than the "plot" or whatever? Do you have experience doing so? What games exist to support this idea in play?