Loren Pechtel
Explorer
I agree that there is a lot of overlap between bluff and perform in a case like this. A bluff *IS* a form of performance!
Thus I would allow either skill to be used.
Thus I would allow either skill to be used.
The "feats" I mentioned are the three tactics of Combat Panache, already linked to. It's a tactical feat, it gives you three "tactical" abilities that require certain conditions to be met to be used, instead of a singular benefit like most feats. Play Dead is only one of the tactics, and definitely not the best of them.
I say it's worthless if you can't decieve the enemies immediately because there's no point in dropping fake dead if until your turn they still think you're alive and/or a threat. All you did was give yourself -4 AC from prone. And how believable is it, after they've laid waste to you and you're still ok far as they can tell, to suddenly hit "dead" once your turn comes up. Heck, if you can't actually fake your death until yourturn comes up, there's no point in even starting the process by dropping to the floor limp out of turn. I'd probably just leave it as an immediate action, but if it seemed too strong I'd include a clause that it costs you your turn next round, since bluff is normally a full round action it seems.
EDIT:
If the players worried about not surviving the monster's 1st attack (when dealing with multiple attacking monsters) then he should hold his actions to fake dead after the monster scores its first hit.
Again, I don't like the idea of using it as a full-round immediate action - might bring up other instances where other types reactions could arguably become immediate actions.
This also requires an exception to the rules. You can delay and take your full turn later, but if you do so, it cannot interrupt another creature's actions it can only come completely before or completely after in the initiative count. If you wish to ready an action, then yes, you can disrupt the normal flow of events on another creature's turn and take your readied action. However, the best you could ready is a standard action, not the full round action required to bluff. That said, you could just treat it as a variation of Feinting in combat, in which case it would be a standard action that you culd ready (or a move action with the Improved Feint feat).
In my group? Definitely. Not every PC cares about the rest of the group. Especially the party's rogue is the kind of guy who'd feign death just to get out of immediate trouble or sneak into a more favorable position.I'd rather be consistent with the ruling. Not have a method in use for when things are going bad and a seperate one for normal uses - really, would someone feign death if things weren't going bad?
There cannot be a single answer to each of these situations.
I have to disagree with this.
There has to be a consistent framework. For example, you can take a full round action, a move + standard, or a standard + move. Now the actions may be different based on the situation, but the framework is consistent.
I think what dirty's trying to get at is: what if he allows a PC to do something specific by altering the rules (framework) slightly? Then in a similar, but not exact situation, the PC wants to use this new alteration of the rules to do something else. Precedent has been set. It makes it hard to say 'no' when the player says "but you allowed so-and-so to do the same thing." While players can often be stupid, they seem to have a knack for exploiting the rules, especially house rules.
The rules need to be consistent.
For example, in the house rule threads, I discuss why I don't allow the withdrawal action per RAW. I feel that it is inconsistent with the rest of the rules and sets a bad precedent.