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<blockquote data-quote="AtomicPope" data-source="post: 8436625" data-attributes="member: 64790"><p>Typically what I do in situations like this is I make it dangerous or nearly impossible for a being, even a dragon, to accomplish this task. In my own campaign I had the PCs questing for the location of a Young Red Dragon's mother. The mother was fleeing a Titan who enslaved her as hisWyrmsmith. The dragon was left as a baby in the care of a Fire Giant to be trained as a Wyrmsmith, but hidden away and protected. She was afraid she'd get caught so she crafted a Ring of Mind Shielding to protect herself from scrying. Now that the hatchling was older she wanted to reconnect with her mother. She couldn't leave without rousing suspicion. Hence, a job for the PCs.</p><p></p><p>What if the Dragons want the PCs to steal artifact from a Lich King that slays dragons? None of the dragons are willing to die to get it. At the same time, none of them are afraid of a puny human or elf with this weapon either. This is where the ulterior motives can really come into play. You can paint the Lich King as some evil, warlord tyrant, which he is now but maybe it wasn't always that way. When the PCs move about the land on fetch quests to find the true location of the Lich King's phylactery, the more they learn about the Dragon Wars where aeons ago a powerful wizard defeated the Dragon tyrants. This gives the campaign a moment where the PCs have to decide whether or not they're going to deliver the weapon to the Dragons as promised, maybe let the Lich King live so the Dragon Council cannot regain control over the world, or take the weapon and slay the Dragon Council.</p><p></p><p>These types of choices are always great because there's always a player who wants the power for themselves.</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 8436625, member: 64790"] Typically what I do in situations like this is I make it dangerous or nearly impossible for a being, even a dragon, to accomplish this task. In my own campaign I had the PCs questing for the location of a Young Red Dragon's mother. The mother was fleeing a Titan who enslaved her as hisWyrmsmith. The dragon was left as a baby in the care of a Fire Giant to be trained as a Wyrmsmith, but hidden away and protected. She was afraid she'd get caught so she crafted a Ring of Mind Shielding to protect herself from scrying. Now that the hatchling was older she wanted to reconnect with her mother. She couldn't leave without rousing suspicion. Hence, a job for the PCs. What if the Dragons want the PCs to steal artifact from a Lich King that slays dragons? None of the dragons are willing to die to get it. At the same time, none of them are afraid of a puny human or elf with this weapon either. This is where the ulterior motives can really come into play. You can paint the Lich King as some evil, warlord tyrant, which he is now but maybe it wasn't always that way. When the PCs move about the land on fetch quests to find the true location of the Lich King's phylactery, the more they learn about the Dragon Wars where aeons ago a powerful wizard defeated the Dragon tyrants. This gives the campaign a moment where the PCs have to decide whether or not they're going to deliver the weapon to the Dragons as promised, maybe let the Lich King live so the Dragon Council cannot regain control over the world, or take the weapon and slay the Dragon Council. These types of choices are always great because there's always a player who wants the power for themselves. [/QUOTE]
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