Playing Evil Races (D&D Outsider)


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Not to Troll um....myself or anything but I had to share this since I blame you people.
Over the past few days I've gotten multiple folks wanting to meet up at GenCon for RPGA madness. Sounded fun. Then they revealed their intend to get a chance to cut off the head of my Gnoll for themselves.
This is your fault, Enworld boys and girls. Wasn't even going to bring my Gnoll with me for my geeky visit to the USA but now? Now I get to travel across the Atlantic into the waiting arms (and dice) of folks eager for my decapitation. I'm taking this as a compliment but only warily.
-Jared

Edit: Cor Malek....I suck at pimping myself or maybe I just trust that someone else will recognize me and post something cool I've done, that way I can stay all humble and junk and not look like a self-promoting knob goblin. I think I got conditioned by the Webcomic scene and grew an allergy to self-promotion. That said: Glad you dug the article and I hope you (and other folks) dig the next few as well. The D&D Outsider line is something new I'm trying out and Wizards is golden for giving me the chance. Really, having only gotten into D&D just before 4th Edition came out (excluding flipping through old Monster Manuals looking for stupid names & pictures), the "Outsider" label holds, even if I am a trivia sponge who plays too much these days. But now I'm rambling. And talking about myself. Crapsticks!
:vanishes:
 
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For what it's worth, the last solo campaign I ran had this very concept in mind. My player and I thought it would be interesting to play a band of monstrous/"evil" PC's as typical heroes.

The party was gestalted thus:
Drow Female Sorceress/Favored Soul of Eilistraee
Duergar Monk/Psychic Warrior
Goblin Druid/Warlock
Gnoll Barbarian/Rogue

The story went that the Drow ran away from home and brought the Gnoll with her for protection. They formed a fast friendship not unlike Fafhrd and the Grey Mouser. On their journey surface-ward, they encountered the Duergar; the Duergar left his clan to gain power with plans of going back and conquering his home city. When the three got to the surface, they encountered the Goblin; the Goblin was the medicine man of his tribe until the tribe ousted him in favor of the Orc God, and were ready to lynch him, were it not for the PC's intervention. The goblin joined out of gratitude.

The four heroes arrived at a small village on the outskirts of a broken land, the last vestige of civilization before a wasteland of barbarians and a mountain populated with dragons, or so they said...
 


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