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General Tabletop Discussion
D&D Older Editions
Playing monsters from other editions?
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<blockquote data-quote="Prince Atom" data-source="post: 6696102" data-attributes="member: 6046"><p><strong>Edit: Aw heck, I wrote all this out and forgot the OP was asking for 3.5!! Sorry, I'm a numpty.</strong></p><p></p><p>There are rules for creating monsters in the DMG.</p><p></p><p>You could very easily import the Hit Dice and damage for the monster just by copying them over. The Hit Dice from earlier editions are usually d8s, that will change in 5E if your monster is not Medium sized.</p><p></p><p>You'll have to assign ability scores. Monsters from the TSR era very rarely have any written down, but everything WotC has put out helpfully includes ability scores.</p><p></p><p>The AC you'll have to estimate. If the creature wears armor, use the closest thing in the PHB. Otherwise, fudge it with natural armor. Don't forget your Dex modifier!</p><p></p><p>Then use the rules in the DMG to estimate a Challenge for the monster.</p><p></p><p>I find that just copying the Hit Dice, Armor Class and damage output tends to low-ball the Challenge, compared to Challenge Rating.</p><p></p><p>So if you want to preserve the Challenge Rating as Challenge, use the "creating a monster" chart in reverse. Find the hit point and damage range for the Challenge you want, then figure a way to get that in Hit Dice and Con bonus, and attacks.</p><p></p><p>For example, if you suddenly take leave of your senses and want to include Corpse Tearer in an adventure, you might look at his Hit Dice (28d12+224 in 3.0, for 406 hp) and damage (4d6+13 bite, 2 x 2d8+6 claws, and 2d8+19 tail slap, for average 70 damage). That suggests Challenge 21 on hit points and Challenge 11 on damage. Average those out, and it comes to Challenge 16 ... not so impressive. But at least you'd have a ball park for his new AC (around 18).</p><p></p><p>If you want to preserve his Challenge Rating of 28, you'd need to get him up to around 740 hp and doing 275 damage per round, or find two Challenge ratings you can achieve that average out to around 28. Or you could just wave your DM wand and write him down like that, which leads to you just flat-out declaring that he does 275 points every round, which might be odd if your group is used to rolling damage dice.</p></blockquote><p></p>
[QUOTE="Prince Atom, post: 6696102, member: 6046"] [B]Edit: Aw heck, I wrote all this out and forgot the OP was asking for 3.5!! Sorry, I'm a numpty.[/B] There are rules for creating monsters in the DMG. You could very easily import the Hit Dice and damage for the monster just by copying them over. The Hit Dice from earlier editions are usually d8s, that will change in 5E if your monster is not Medium sized. You'll have to assign ability scores. Monsters from the TSR era very rarely have any written down, but everything WotC has put out helpfully includes ability scores. The AC you'll have to estimate. If the creature wears armor, use the closest thing in the PHB. Otherwise, fudge it with natural armor. Don't forget your Dex modifier! Then use the rules in the DMG to estimate a Challenge for the monster. I find that just copying the Hit Dice, Armor Class and damage output tends to low-ball the Challenge, compared to Challenge Rating. So if you want to preserve the Challenge Rating as Challenge, use the "creating a monster" chart in reverse. Find the hit point and damage range for the Challenge you want, then figure a way to get that in Hit Dice and Con bonus, and attacks. For example, if you suddenly take leave of your senses and want to include Corpse Tearer in an adventure, you might look at his Hit Dice (28d12+224 in 3.0, for 406 hp) and damage (4d6+13 bite, 2 x 2d8+6 claws, and 2d8+19 tail slap, for average 70 damage). That suggests Challenge 21 on hit points and Challenge 11 on damage. Average those out, and it comes to Challenge 16 ... not so impressive. But at least you'd have a ball park for his new AC (around 18). If you want to preserve his Challenge Rating of 28, you'd need to get him up to around 740 hp and doing 275 damage per round, or find two Challenge ratings you can achieve that average out to around 28. Or you could just wave your DM wand and write him down like that, which leads to you just flat-out declaring that he does 275 points every round, which might be odd if your group is used to rolling damage dice. [/QUOTE]
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