psychognome said:
Yeah, I know. I'd especially like to see the Kaiju Shrieker again!
"I don't care if it's already killed half the group, I just want to make it shut up!!!"
Who thinks of these things?!
Actually, I have most of the kaiju monsters from the old board saved to my hard drive. I could post them if I got the orginal creator's permission.
As for my shrieker kaiju:
Shrieker Kaiju
Colossal-Size Plant
Hit Dice: 43d8+473 (666 hp)
Initiative: -4
Speed: 0 ft
AC: 27 (+30 natural, -8 size, -5 Dex)
Attacks: -
Damage: -
Face\Reach: 30 ft by 120 ft/20 ft
Special Attacks: Shriek, Breath Weapon
Special Qualities: Plant, DR 25/+5, Sonic Resistance 50, SR 26, Fast Healing 20
Saves: Fort+ +34, Ref (fails), Will+10
Skills: -
Feats: Battle Roar, Stunning Roar, And Thunderous Roar
Abilities: Str -, Dex -, Con 33 Int 2 Wis 2, Cha 21
Climate/Terrain: Any Underground
Organization: Solitary
Challenge Rating: 16
Treasure: Just the reward of getting it to shut up
Alignment: Always neutral (but pretty freaking annoying)
Advancement: -
Shrieker kaijus are the grossly gigantic offshoot of the more commonly known, somewhat harmless shrieker fungus. Shrieker kaijus are similar to normal shriekers, but they are tall enough to make even the tallest of pyramids to shame
How did something as insignificant as a screaming fungus grow to become so powerful? There are several theories. One hypothesis states that Fate has a definitely visible (if not perverse) sense of humor in creating this abomination. Another theory states the residual magical energies from epic wizard battles throughout the eons sunk into the Underdark and over-saturated the underground soil and acted as a super-fertilizer for the shrieker. A third one states that these plants were purposefully designed by a particularly weird offshoot of Druids known as Hippies. All of these explanations are similar in that they are utterly and totally wrong.
Combat
The shrieker kaiju launches its shriek whenever a creature gets within 1,200 feet of it. If it is attacked, it lets out a horrible scream that acts as a “breath weapon”.
Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.
Shriek (Su): A normal shrieker would emit a (comparatively) harmless cry that would just get the attention of surrounding monsters when someone would get within or a light close to it. May the gods help the people foolish or unlucky enough to face the wrath of the Shrieker Kaiju; now its shriek is deadly. Instead of the normal shriek effects, the shriek kaiju uses its “roar” feats to stun and deafen its opponents. As a full round action, the annoying overgrown fungus may shriek so much that it forces creatures of 7 or more hit dice with 1,200 feet of the shrieker kaiju to make a Fortitude Save (DC 30) or become deafened for 3d6 rounds and stunned for 1d4 rounds. In addition they must make a Will Save (DC 31) or suffer a –2 morale penalty on attack rolls, weapon damage rolls, and saving throws. Creatures with 6 or less hit dice automatically suffer all of these effects. As this is a supernatural ability, a bard can use her countersong ability to allow her allies within 30 feet to use her perform check instead of their saving throws.
Breath Weapon (Su): Instead of using its shriek in an unfocused burst of energy, the shrieker kaiju has learned to focus its mindless screams into a “breath weapon”, doing 10d6 points of sonic damage. This attack takes the form of a line (ten feet wide and ten feet tall) with a length of 100 feet. This may be used every 1d4 rounds. Victims of this blast of noise may make a Reflex Save (DC 42) for half damage.