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Playing within a LARGE party in 5th edition, help me make my character fun and fitting
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<blockquote data-quote="ECMO3" data-source="post: 8355871" data-attributes="member: 7030563"><p>Ok, the only only multiclasses you can't be are wizard and artificer I think.</p><p></p><p>For multiclass options I would look at Sorcerer and Rogue. Fighter mixes well with barbarian, but you have plenty of them.</p><p></p><p>Sorcerer is a tricky combination with a Barbarian because you can't cast spells or concentrate in rage. Thematically though a wild magic sorcerer combining with wild magic barbarian and it is an easy lift as to how you suddenly acquired these powers. Tides of Chaos would be really helpful to any character. As far as spells I would lean towards utility spells and things you can cast on turn 1 before going into rage. Mirror Image would be awesome with this build - Mirror Image and rage on the first turn and since it is not concentration it sticks. Others I would consider are charm person, disguise self, levitate, feather fall, jump, grease, silent image, mind whip, invisibility, detect magic. Shield is always useful and could be used in those non-raging fights but since you can't use it raging there are probably better options. </p><p></p><p>Thematically one day you woke and you had gained a connectection to your innate magic that had always been there.</p><p></p><p>Rogue works well with Barbarian, grab a Rapier and with Reckless attack you can have advantage for SA every turn. Normally I would go with Scout or Swashbuckler on a Barbarian multiclass build, in this case though I think Arcane Trickster would be better. AT would give access to arcane spells that are lacking in your party, I would use the sorcerer spells above as a guideline, probably one of disguise self or silent image and then maybe identify as your non-enchantment/illusion. Again you could make this into something you learned to do watching your ally and then at 3rd level your inate magic started to kick in.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8355871, member: 7030563"] Ok, the only only multiclasses you can't be are wizard and artificer I think. For multiclass options I would look at Sorcerer and Rogue. Fighter mixes well with barbarian, but you have plenty of them. Sorcerer is a tricky combination with a Barbarian because you can't cast spells or concentrate in rage. Thematically though a wild magic sorcerer combining with wild magic barbarian and it is an easy lift as to how you suddenly acquired these powers. Tides of Chaos would be really helpful to any character. As far as spells I would lean towards utility spells and things you can cast on turn 1 before going into rage. Mirror Image would be awesome with this build - Mirror Image and rage on the first turn and since it is not concentration it sticks. Others I would consider are charm person, disguise self, levitate, feather fall, jump, grease, silent image, mind whip, invisibility, detect magic. Shield is always useful and could be used in those non-raging fights but since you can't use it raging there are probably better options. Thematically one day you woke and you had gained a connectection to your innate magic that had always been there. Rogue works well with Barbarian, grab a Rapier and with Reckless attack you can have advantage for SA every turn. Normally I would go with Scout or Swashbuckler on a Barbarian multiclass build, in this case though I think Arcane Trickster would be better. AT would give access to arcane spells that are lacking in your party, I would use the sorcerer spells above as a guideline, probably one of disguise self or silent image and then maybe identify as your non-enchantment/illusion. Again you could make this into something you learned to do watching your ally and then at 3rd level your inate magic started to kick in. [/QUOTE]
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