D&D 5E Playing within a LARGE party in 5th edition, help me make my character fun and fitting

Doodledodo

Villager
So We were running a game by a DM friend of mine, who also ran a similar game in the same world and timeframe at another time, and one day we joined up; thus i need help on ways to build a character to fit a certain theme personality/thematically wise as well as within potentially Player options.

Which left us with a large 9th level party consistently of:


6 Warlock (Celestial Chain) / 3 bard (Eloquence)
7 Rogue (Assassin)/ 2 Artificer
9 Bard (Lore)
5 Fighter (Psi Warrior)/ 4 Rogue(Assassin)
9 Cleric (Grave)
9 Fighter (Champion)
8 Monk (Long Death)/ 1 Cleric (Death)
8 Fighter (Rune Knight)/ 1 Barbarian
9 Barbarian (Wild Magic)

I am playing as the barbarian who was a Performer at a tavern but left after finding love and a child of hers but after an incident she was seperated from her loved one, and eventually on the run the child was almost abducted but she tore the veils of the plan and so she got seperated from the child but atleast she is safe but now all alone with magic in her veins.

During the adventure I do find both of them are safe although the city where we used to live in and acts as the main base for the campaign is a target for a group of Wizards of Thay as they are known in the Forgotten Realms, as such she strives to return the place to a safer state for a place for all of them to belong to and live their life better than it was, potentially even in the temple of Selune where she grew up at with her family.

So in the campaign she strives to be a caring and doting mother figure even if she's the second oldest figure in the party, always trying to advice them even if it can come off as a bit uncalled for or at times even a bit preachy/scoldingly, and feeding and baking for them even when they are full, and she also dabbled in Homeopathy making them all kinds of healing salves, sunscreens, ointments, perfumes, deoderants, and even medicine.


All that said on the battlefield I try and player a more sort of "Anti-Bullying character" where she will prioritize allies who are on their last legs or being abused, and will either focus on them even if they are minion fodder and away from the big threats as most of the frontliners in the party always head straight up and start swinging at the main target boss.

With all that said, how do you suppose I would play into a more supportive role with them? I was thinking of even multiclassing later on down the line if need be to flufill this theme in terms of player choices outside the campaign since i am not good at those things 😅
 

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CleverNickName

Limit Break Dancing
Looks like your party doesn't have a "nature bunny" character...someone who can talk to animals, track down prey, hunt dinosaurs, rub elbows with the fey, and enjoys a good fistful of granola. Maybe such a character could stand out pretty well.

Race: forest gnome, wood elf, eladrin, or human (variant)
Class: druid (circle of land), warlock (pact of the fey), or ranger (hunter). Paladin (oath of the ancients) might not be bad either.
Background: hermit (for more of a healer) or outlander (for more of a hunter)

Maybe your character is a warden of a sacred grove, or you are a professional monster hunter/tracker.
 
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aco175

Legend
You could latch on to one of the other PCs as more motherly and protecting as they are "too little" to protect themselves from combat. There seems to be enough fighter-types to take the front rank and you can place yourself in the middle to respond to what is going on. The ability to charge to where you are needed would be ok as an option. You can also come up with a cool catchphrase to use when you charge- Captain Caveman style.

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billd91

Hobbit on Quest (he/him)
So in the campaign she strives to be a caring and doting mother figure even if she's the second oldest figure in the party, always trying to advice them even if it can come off as a bit uncalled for or at times even a bit preachy/scoldingly, and feeding and baking for them even when they are full, and she also dabbled in Homeopathy making them all kinds of healing salves, sunscreens, ointments, perfumes, deoderants, and even medicine.


All that said on the battlefield I try and player a more sort of "Anti-Bullying character" where she will prioritize allies who are on their last legs or being abused, and will either focus on them even if they are minion fodder and away from the big threats as most of the frontliners in the party always head straight up and start swinging at the main target boss.

With all that said, how do you suppose I would play into a more supportive role with them? I was thinking of even multiclassing later on down the line if need be to flufill this theme in terms of player choices outside the campaign since i am not good at those things 😅
Sounds like you're off to a good start. I think it'll be more of a case of managing to get any time to really interact with that many players (I've got a game with quite a few and it's not easy, particularly online like we are now). But going with the mama bear/lioness protecting her cubs in a fight is probably a good option - though I think it would have been a stronger one if you had taken the Totem Warrior path for the barbarian instead of the wild magic one. Some of the aspects of the beast are really good group support.
 

ECMO3

Hero
Playing in such a big group is difficult, especially since your group is not very varied.

What are your ability scores? That will limit what multiclass options are available.
 



Doodledodo

Villager
Sounds like you're off to a good start. I think it'll be more of a case of managing to get any time to really interact with that many players (I've got a game with quite a few and it's not easy, particularly online like we are now). But going with the mama bear/lioness protecting her cubs in a fight is probably a good option - though I think it would have been a stronger one if you had taken the Totem Warrior path for the barbarian instead of the wild magic one. Some of the aspects of the beast are really good group support.
The inital backstory was she only got this wild magic because of her tearing a rift that would have otherwise abducted her daughter but instead disrupted the rift and as such cast both the abductor and her daughter between the planes leaving her a charged magic battery.

I think i initially only got this since me and the DM loved wild magic so he would create new tables in his spare time and utilize them for this character, so it was a consensual thing for the sake of party-fun, but in character it's a curse she's willing to bare but so far both her luck in a casino as well as within her surges was exceptional.


Playing in such a big group is difficult, especially since your group is not very varied.

What are your ability scores? That will limit what multiclass options are available.
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I forgoed two Ability Score increases for Feats with the Chef Feat(+1 con and she's a mom) from tasha and Mage slayer (During downtime an invasion of wizards happened)

So both knowing she's been brought up under a family who worshipped Selune, as well as dabbling in Homeopathy and medicine, and having performed in the past in a tavern, her hatred for the fey in the form of the rift incident, as well as her doting and overprotective and supportive nature i was really lost on where to take her past 14th level into 18th (maximum end point of the game).
 

Doodledodo

Villager
Looks like your party doesn't have a "nature bunny" character...someone who can talk to animals, track down prey, hunt dinosaurs, rub elbows with the fey, and enjoys a good fistful of granola. Maybe such a character could stand out pretty well.

Race: forest gnome, wood elf, eladrin, or human (variant)
Class: druid (circle of land), warlock (pact of the fey), or ranger (hunter). Paladin (oath of the ancients) might not be bad either.
Background: hermit (for more of a healer) or outlander (for more of a hunter)

Maybe your character is a warden of a sacred grove, or you are a professional monster hunter/tracker.
I should have mentioned this is my character in an ongoing game, not something i can change on the spot


You could latch on to one of the other PCs as more motherly and protecting as they are "too little" to protect themselves from combat. There seems to be enough fighter-types to take the front rank and you can place yourself in the middle to respond to what is going on. The ability to charge to where you are needed would be ok as an option. You can also come up with a cool catchphrase to use when you charge- Captain Caveman style.

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That's a fun idea, although I can't think of many PC's who would take that kindly, she is also very empathetic and knows her boundaries since they aren't her children so the most she can act like is a mama bear aunt situation be it the day after they are forced to kill an old friend/family member that turned out evil and sit down and talk them out of it, but within combat i kind of already take a similar position where i don't engage in the main fight immediately, but instead sit in the middle and when i see an NPC on death's door i zoom to them, or how last session where a mind flayer and another monster were targeting down the lonesome rune knight so i went in there, broke grapple from it, and became the target of the brain sucking on top of his legendary actions that got my character killed her first death.
 

ECMO3

Hero
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I forgoed two Ability Score increases for Feats with the Chef Feat(+1 con and she's a mom) from tasha and Mage slayer (During downtime an invasion of wizards happened)

Ok, the only only multiclasses you can't be are wizard and artificer I think.

For multiclass options I would look at Sorcerer and Rogue. Fighter mixes well with barbarian, but you have plenty of them.

Sorcerer is a tricky combination with a Barbarian because you can't cast spells or concentrate in rage. Thematically though a wild magic sorcerer combining with wild magic barbarian and it is an easy lift as to how you suddenly acquired these powers. Tides of Chaos would be really helpful to any character. As far as spells I would lean towards utility spells and things you can cast on turn 1 before going into rage. Mirror Image would be awesome with this build - Mirror Image and rage on the first turn and since it is not concentration it sticks. Others I would consider are charm person, disguise self, levitate, feather fall, jump, grease, silent image, mind whip, invisibility, detect magic. Shield is always useful and could be used in those non-raging fights but since you can't use it raging there are probably better options.

Thematically one day you woke and you had gained a connectection to your innate magic that had always been there.

Rogue works well with Barbarian, grab a Rapier and with Reckless attack you can have advantage for SA every turn. Normally I would go with Scout or Swashbuckler on a Barbarian multiclass build, in this case though I think Arcane Trickster would be better. AT would give access to arcane spells that are lacking in your party, I would use the sorcerer spells above as a guideline, probably one of disguise self or silent image and then maybe identify as your non-enchantment/illusion. Again you could make this into something you learned to do watching your ally and then at 3rd level your inate magic started to kick in.
 

Doodledodo

Villager
Ok, the only only multiclasses you can't be are wizard and artificer I think.

For multiclass options I would look at Sorcerer and Rogue. Fighter mixes well with barbarian, but you have plenty of them.

Sorcerer is a tricky combination with a Barbarian because you can't cast spells or concentrate in rage. Thematically though a wild magic sorcerer combining with wild magic barbarian and it is an easy lift as to how you suddenly acquired these powers. Tides of Chaos would be really helpful to any character. As far as spells I would lean towards utility spells and things you can cast on turn 1 before going into rage. Mirror Image would be awesome with this build - Mirror Image and rage on the first turn and since it is not concentration it sticks. Others I would consider are charm person, disguise self, levitate, feather fall, jump, grease, silent image, mind whip, invisibility, detect magic. Shield is always useful and could be used in those non-raging fights but since you can't use it raging there are probably better options.

Thematically one day you woke and you had gained a connectection to your innate magic that had always been there.

Rogue works well with Barbarian, grab a Rapier and with Reckless attack you can have advantage for SA every turn. Normally I would go with Scout or Swashbuckler on a Barbarian multiclass build, in this case though I think Arcane Trickster would be better. AT would give access to arcane spells that are lacking in your party, I would use the sorcerer spells above as a guideline, probably one of disguise self or silent image and then maybe identify as your non-enchantment/illusion. Again you could make this into something you learned to do watching your ally and then at 3rd level your inate magic started to kick in.
I strive to fill more thematic purposes first before considering a multiclass and i don't think a rogue fills any theme nor does it make sense to latch onto her at all;

Wild Magic or even Divine Soul sorcerer (Family of Worshippers who also housed a legendary hero of a deity) would work as since that can be played into a more utilitarian and supportive role, as i was eyeing a bard to look into, a druid (other than Moon), or even a paladin (Couldn't figure out an oath)


On the other hand a rogue requires Finesse but my main weapon is a vorpal Double Bladed Scimitar so since ive been using it early into the campaign i figured it was not wise to use with a rogue, plus she doesn't feel like the swift and nimble type enough to be a rogue.
 

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