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playing without divine magic

Maldor

First Post
so no NPC's or monsters will have have their spells, spell-like, and supernatrual abilitys in your dead magic zone man thats going to be alot of work on your part changing all the CR's
and stuff. the trasure chart would change to man good luck.
 

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ValhallaGH

Explorer
Suddenly, death is forever.
Eben said:
Any ideas how to work round this (short of (re)introducing divine magic from an early point in the campaign)?
Reserve Points. These things.

It's like having a cleric built into the character.

They don't help in combat, just between combats, so you'll need to consider how characters might be able to recover in the middle of a fight; which does become essential.
 

Eben

First Post
ValhallaGH said:
Suddenly, death is forever.

Reserve Points.

That sounds pretty good. You still have the problem that during longer episodes with a lot of action (like a dungeon crawl) you'll need some serious rest to replenish reserve points or you only postpone the inevitable.

But I think I'll go with this. Thanks!

Peter
 

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