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Playtest 6: Rogue and Cunning Strike
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<blockquote data-quote="Charlaquin" data-source="post: 9056725" data-attributes="member: 6779196"><p>I mean, absolute worst case scenario, thief rogues can Use an Object as a bonus action again, so at least they have an ironclad argument for being able to do this.</p><p></p><p>I get what you mean, but requiring a free hand to make use of this would make it a pretty bad option, unless it also added damage. Or at the very least, change the damage type to poison.</p><p></p><p>Between this and Cunning Action, rogues are going to be super hard to pin down, which is great. Only thing I don’t like is that Withdraw is pretty useless for Swashbucklers.</p><p></p><p>Well, Daze costs fewer dice, so you’d pick it if you want to debilitate your target but still deal a good amount of damage. Also, Improved Cunning Strike at 11th level allows you to use up to two Cunning Strike options, and Devious Strike says it adds these options to Cunning Strike. So, yeah, starting at 16th level, you would have enough dice to Knock Out and Stun on the same sneak attack, if you want to trade in <em>all</em> your sneak attack damage to do that.</p><p></p><p>Yeah, seems solid.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9056725, member: 6779196"] I mean, absolute worst case scenario, thief rogues can Use an Object as a bonus action again, so at least they have an ironclad argument for being able to do this. I get what you mean, but requiring a free hand to make use of this would make it a pretty bad option, unless it also added damage. Or at the very least, change the damage type to poison. Between this and Cunning Action, rogues are going to be super hard to pin down, which is great. Only thing I don’t like is that Withdraw is pretty useless for Swashbucklers. Well, Daze costs fewer dice, so you’d pick it if you want to debilitate your target but still deal a good amount of damage. Also, Improved Cunning Strike at 11th level allows you to use up to two Cunning Strike options, and Devious Strike says it adds these options to Cunning Strike. So, yeah, starting at 16th level, you would have enough dice to Knock Out and Stun on the same sneak attack, if you want to trade in [I]all[/I] your sneak attack damage to do that. Yeah, seems solid. [/QUOTE]
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Playtest 6: Rogue and Cunning Strike
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