Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Playtest 6: Rogue and Cunning Strike
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 9058005" data-attributes="member: 6801228"><p>Man, I almost hate how good this is. Collecting some thoughts. </p><p></p><p>Obscuring strike may need to be reduced down to 2d6, Blinding an enemy can be good, but most of the value comes from allies, the rogue won't really benefit from it. </p><p></p><p>There are some insane combos here. </p><p></p><p>For example: You are a rogue, you have two scimitars. You attack and miss, so you attack with your off-hand and hit. You could activate Withdraw and retreat, but since you utilized Nick, you still have your bonus action to disengage. But maybe you withdraw anyways, into cover and use cunning action to hide. </p><p></p><p>If you are a Thief Rogue, you can pull a faceless assassin, cutting down enemies while remaining hidden, so long as you either have good cover, or can reach good cover after every attack. </p><p></p><p></p><p>One negative I see? Vex is rarely useful for a rogue who can be hidden or sniping near constantly. A rogue Swashbuckler is about the only one who will be interested in the rapier for Vex. </p><p></p><p>Oh, and speaking of the Swashbuckler, Awe is good. Awe is SUPER GOOD. Because you can't attack a creature that has charmed you, a Swashbuckler who successfully pulls off multiple awes can one v one duel an entire platoon. They have an ability to counter-act being ganged up on, one of the rogue's biggest weaknesses and one of the most iconic swashbuckler abilities. </p><p></p><p>Seriously, this rogue is sickeningly good.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9058005, member: 6801228"] Man, I almost hate how good this is. Collecting some thoughts. Obscuring strike may need to be reduced down to 2d6, Blinding an enemy can be good, but most of the value comes from allies, the rogue won't really benefit from it. There are some insane combos here. For example: You are a rogue, you have two scimitars. You attack and miss, so you attack with your off-hand and hit. You could activate Withdraw and retreat, but since you utilized Nick, you still have your bonus action to disengage. But maybe you withdraw anyways, into cover and use cunning action to hide. If you are a Thief Rogue, you can pull a faceless assassin, cutting down enemies while remaining hidden, so long as you either have good cover, or can reach good cover after every attack. One negative I see? Vex is rarely useful for a rogue who can be hidden or sniping near constantly. A rogue Swashbuckler is about the only one who will be interested in the rapier for Vex. Oh, and speaking of the Swashbuckler, Awe is good. Awe is SUPER GOOD. Because you can't attack a creature that has charmed you, a Swashbuckler who successfully pulls off multiple awes can one v one duel an entire platoon. They have an ability to counter-act being ganged up on, one of the rogue's biggest weaknesses and one of the most iconic swashbuckler abilities. Seriously, this rogue is sickeningly good. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Playtest 6: Rogue and Cunning Strike
Top