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Playtest 6: Stealth Rules
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<blockquote data-quote="DEFCON 1" data-source="post: 9059974" data-attributes="member: 7006"><p>Sure. But what can we do about it?</p><p></p><p>The game was designed as an evolution out of miniatures wargaming. A lot of the game still has that baseline and foundation to what it includes. Are those foundations not great for other types or styles of roleplaying? Absolutely. But what are we to do? If we want something different that IS great for other types or styles of roleplaying, we can just go play those games if we want. But we never do. For whatever goofy-ass reason (nostalgia, keeping up with times, wanting to be a part of the big gang)... we all want to keep playing Dungeons & Dragons, even if Dungeons & Dragons is not in fact the game we should be playing based on our best-case-scenario design for what we do. And we slam our heads repeatedly against every single wall trying to get WotC to change their design towards what we want, or jerry-rig the rules after the fact to get them more in line with what we'd prefer.</p><p></p><p>We are completely just killing ourselves over all of this. But then again, what else are we going to do? <strong>NOT PLAY D&D?!?</strong> I don't think any of us want to consider that doomsday scenario. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9059974, member: 7006"] Sure. But what can we do about it? The game was designed as an evolution out of miniatures wargaming. A lot of the game still has that baseline and foundation to what it includes. Are those foundations not great for other types or styles of roleplaying? Absolutely. But what are we to do? If we want something different that IS great for other types or styles of roleplaying, we can just go play those games if we want. But we never do. For whatever goofy-ass reason (nostalgia, keeping up with times, wanting to be a part of the big gang)... we all want to keep playing Dungeons & Dragons, even if Dungeons & Dragons is not in fact the game we should be playing based on our best-case-scenario design for what we do. And we slam our heads repeatedly against every single wall trying to get WotC to change their design towards what we want, or jerry-rig the rules after the fact to get them more in line with what we'd prefer. We are completely just killing ourselves over all of this. But then again, what else are we going to do? [B]NOT PLAY D&D?!?[/B] I don't think any of us want to consider that doomsday scenario. ;) [/QUOTE]
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Playtest 6: Stealth Rules
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