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<blockquote data-quote="Kobold Stew" data-source="post: 9072865" data-attributes="member: 23484"><p>My main points in feedback:</p><ul> <li data-xf-list-type="ul">Overall, excellent: Paladin, Cleric, Rogue, and Bard are in a good place, with many clear improvements over 2014. </li> <li data-xf-list-type="ul">Bard choice of spell lists is excellent design. (Let’s see it for the Sorcerer too!). I love meaningful level 1 decisions, especially coupled with removing of healing from Bards (making choice of Divine list desirable for support bards)</li> <li data-xf-list-type="ul">Divine order for clerics, Primal Order for Druids. More level 1 decisions – yay. Thaumaturge and Magician were more realistic choices when they gave another use of Channel Divinity (or Shape Change). </li> <li data-xf-list-type="ul">Class-specific spells for the half casters (well, for the paladin at least: smites,* find steed). (*even if they are “spells” which I can live with; no range is a shame.)</li> <li data-xf-list-type="ul">Rogue. Love it.</li> <li data-xf-list-type="ul">I regret the Loss of templates for Druid Wild Shape (they needed improving, not removing). If this is kept, it should be limited to specific choices, all presented in the PHB , and an ability to get more powerful rather than go up to new monsters. Not everyone wants to play a giant scorpion. </li> <li data-xf-list-type="ul">Ranger: favored enemy; and everything that depends on Hunter’s Mark, is removing creativity and rewarding an under-effective playstyle. In the Hunter Ranger, “superior” abilities should just give all 3 abilities, or something that’s more exciting that something you earlier said you didn't want.</li> <li data-xf-list-type="ul">It would be nice if cantrips could be available as a fighting style option (w/o needing to take magic initiate). I also think that spells should change for half casters when you level up, not at every rest.</li> </ul></blockquote><p></p>
[QUOTE="Kobold Stew, post: 9072865, member: 23484"] My main points in feedback: [LIST] [*]Overall, excellent: Paladin, Cleric, Rogue, and Bard are in a good place, with many clear improvements over 2014. [*]Bard choice of spell lists is excellent design. (Let’s see it for the Sorcerer too!). I love meaningful level 1 decisions, especially coupled with removing of healing from Bards (making choice of Divine list desirable for support bards) [*]Divine order for clerics, Primal Order for Druids. More level 1 decisions – yay. Thaumaturge and Magician were more realistic choices when they gave another use of Channel Divinity (or Shape Change). [*]Class-specific spells for the half casters (well, for the paladin at least: smites,* find steed). (*even if they are “spells” which I can live with; no range is a shame.) [*]Rogue. Love it. [*]I regret the Loss of templates for Druid Wild Shape (they needed improving, not removing). If this is kept, it should be limited to specific choices, all presented in the PHB , and an ability to get more powerful rather than go up to new monsters. Not everyone wants to play a giant scorpion. [*]Ranger: favored enemy; and everything that depends on Hunter’s Mark, is removing creativity and rewarding an under-effective playstyle. In the Hunter Ranger, “superior” abilities should just give all 3 abilities, or something that’s more exciting that something you earlier said you didn't want. [*]It would be nice if cantrips could be available as a fighting style option (w/o needing to take magic initiate). I also think that spells should change for half casters when you level up, not at every rest. [/LIST] [/QUOTE]
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