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<blockquote data-quote="Remathilis" data-source="post: 9074860" data-attributes="member: 7635"><p>Welp, sat down and filled out the survey. I reiterated a few common points:</p><p></p><p>1. Divine Order and Primal Order are both weighted toward the martial option. The spellcaster one is weak and only worth taking if concept is worth gimping your PC.</p><p>2. Wild Shape needs guidance on what animals you can pick to save players scouring the internet for the best, most obscure beasts to play.</p><p>3. Sword erasure (monks and shortswords, bards and rapiers, druids and scimitars) is real and kills both build diversity and the iconicness of those classes using those weapons. </p><p>4. Divine Smite as a spell is a Gift from the Gods and should have always been that way.</p><p>5. Monk is bad. Short rest reliance is bad. </p><p>6. Warlock pact magic needs to stay dead. (That was a freebie from last packet).</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9074860, member: 7635"] Welp, sat down and filled out the survey. I reiterated a few common points: 1. Divine Order and Primal Order are both weighted toward the martial option. The spellcaster one is weak and only worth taking if concept is worth gimping your PC. 2. Wild Shape needs guidance on what animals you can pick to save players scouring the internet for the best, most obscure beasts to play. 3. Sword erasure (monks and shortswords, bards and rapiers, druids and scimitars) is real and kills both build diversity and the iconicness of those classes using those weapons. 4. Divine Smite as a spell is a Gift from the Gods and should have always been that way. 5. Monk is bad. Short rest reliance is bad. 6. Warlock pact magic needs to stay dead. (That was a freebie from last packet). [/QUOTE]
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