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<blockquote data-quote="tetrasodium" data-source="post: 9077738" data-attributes="member: 93670"><p>I was already less than pleased about the 180 shift in packet 4 to packet 5 where Crawford talked at length about wanting to be sure that they really nailed the class themes and feel for warlock and sorcerer. Packet 5 gave us a wizard that doesn't seem to even consider the wizard as anything but a slow stumbling sorcerer who needs high level sized gold investment for low level sorcerer abilities. Then packet 6 came along to backtrack on both the move away from short rest nova class design and the death & dying changes. </p><p></p><p>Pending the slightest shred of evidence to the contrary wotc has decided to target the inner munchkin of biggest munchkin at my table as the most important segment of d&d players as the apparently deliberate miss on the problem that the flight change shows. As I mentioned earlier, I feel that the post survey results video from packet 5 will serve as a barometer and given that a vote against something counts as 2.33 votes for thet thing wotc has set the stage to make clear that voted against are all they are concerned about.</p><p></p><p></p><p></p><p>Anything with two or more groupings of opinions automatically gets tossed by the process in place even if all of them are favored by 32% individually because the split ensures the 70 percent threshold is impossible. Wotc has not created and described a process to determine what the <em>"overwhelming majority of players want</em>". The process in place is one that allows a small minority to veto anything not overwhelmingly flavored with near unanimous landslide 70% proportions. The only time such a process makes sense is if the <em>primary</em> goal is to avoid doing anything as much as possible.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9077738, member: 93670"] I was already less than pleased about the 180 shift in packet 4 to packet 5 where Crawford talked at length about wanting to be sure that they really nailed the class themes and feel for warlock and sorcerer. Packet 5 gave us a wizard that doesn't seem to even consider the wizard as anything but a slow stumbling sorcerer who needs high level sized gold investment for low level sorcerer abilities. Then packet 6 came along to backtrack on both the move away from short rest nova class design and the death & dying changes. Pending the slightest shred of evidence to the contrary wotc has decided to target the inner munchkin of biggest munchkin at my table as the most important segment of d&d players as the apparently deliberate miss on the problem that the flight change shows. As I mentioned earlier, I feel that the post survey results video from packet 5 will serve as a barometer and given that a vote against something counts as 2.33 votes for thet thing wotc has set the stage to make clear that voted against are all they are concerned about. Anything with two or more groupings of opinions automatically gets tossed by the process in place even if all of them are favored by 32% individually because the split ensures the 70 percent threshold is impossible. Wotc has not created and described a process to determine what the [I]"overwhelming majority of players want[/I]". The process in place is one that allows a small minority to veto anything not overwhelmingly flavored with near unanimous landslide 70% proportions. The only time such a process makes sense is if the [I]primary[/I] goal is to avoid doing anything as much as possible. [/QUOTE]
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