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<blockquote data-quote="Remathilis" data-source="post: 9078937" data-attributes="member: 7635"><p>But we never got to test the long rest recharge monk. We were given the same monk with a few changes that made it at best the same and possibly weaker. We tested wildly different types of druids and warlocks to see if there was any feedback. Druid was negative, warlock we don't know yet. Monk got caught up with the other six classes and was never given an overhaul to assess. That tells me one of the following: 1) almost all large redesigns are shelved in favor of minor tinkering, 2. They never had an idea for how to fix the monk and they punted until they could put it with the "minor changes" classes and 3. Either every larger change was universally hated so far OR they never intended to implement most of them anyway.</p><p></p><p>I came into this playtest very excited, but I must feel a bit of dissolution after packet 6 and the backtracking. I'm sure the 24 PHB will be good and I'm probably going to pick it up, but for the first time I feel apathetic to playtesting and giving feedback because I feel the first few packets have all been in vain. Very little of those packets are in this one. I almost feel like they should have started with this packet because it has more in common with the 14 PHB than any packet before it.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9078937, member: 7635"] But we never got to test the long rest recharge monk. We were given the same monk with a few changes that made it at best the same and possibly weaker. We tested wildly different types of druids and warlocks to see if there was any feedback. Druid was negative, warlock we don't know yet. Monk got caught up with the other six classes and was never given an overhaul to assess. That tells me one of the following: 1) almost all large redesigns are shelved in favor of minor tinkering, 2. They never had an idea for how to fix the monk and they punted until they could put it with the "minor changes" classes and 3. Either every larger change was universally hated so far OR they never intended to implement most of them anyway. I came into this playtest very excited, but I must feel a bit of dissolution after packet 6 and the backtracking. I'm sure the 24 PHB will be good and I'm probably going to pick it up, but for the first time I feel apathetic to playtesting and giving feedback because I feel the first few packets have all been in vain. Very little of those packets are in this one. I almost feel like they should have started with this packet because it has more in common with the 14 PHB than any packet before it. [/QUOTE]
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