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<blockquote data-quote="Chaosmancer" data-source="post: 9081044" data-attributes="member: 6801228"><p>And you can't assume any paladin is going to spend their highest level smite at the end of the fight, on an enemy on their last legs. </p><p></p><p>Yes, smite damage might possibly be wasted. But it might also NOT be wasted, and the paladin is dealing SO MUCH more damage than the monk that even if they waste some of it, they end up ahead. The fact that the monk wasted less damage doesn't really matter. </p><p></p><p>Again, we check the actual math. Both characters get the exact same number of combat rounds. Paladins in the party don't fight fewer battles than monks do. If we assume 16 rounds, and the paladin dealing about 29d8 extra damage in those 16 rounds, which averages to 130.5 then Monk ALSO only gets 16 rounds, and even if they get d10's, they are averaging only 114... assuming every single Flurry of Blows attack HITS. Which it won't. And paladins may waste damage by dealing too much, but Divine Smite NEVER misses. So, if you account for Flurry of blows missing 30% of the time (which is actually 10% higher of an accuracy rate than normally assumed), that is actually only 79.8 damage, meaning the paladin could waste 40 damage of smites and STILL be more than 10 pts HIGHER than the monk. To be lower than the monk damage they would need to waste AT LEAST 51 points of damage.</p><p></p><p>And do we honestly believe the Paladin is wasting nearly 40% of their damage? You don't often smite enemies on the last round of combat. You generally smite EARLY in the combat. And you certainly aren't wasting THAT much damage from overkill.</p><p></p><p></p><p></p><p>Hey, did you know that One DnD is working on different design assumptions? Maybe that should be something you consider when discussing One DnD classes. Just a thought.</p><p></p><p></p><p></p><p>So because most tables don't go past 9th level we should accept poor design and lack of balance at those levels? That seems like... a terrible idea and position to take that will only harm the health of the game in the long run. You are welcome to assume that high level play being horribly balanced is perfectly fine. I don't. I want a well-designed game at all levels.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9081044, member: 6801228"] And you can't assume any paladin is going to spend their highest level smite at the end of the fight, on an enemy on their last legs. Yes, smite damage might possibly be wasted. But it might also NOT be wasted, and the paladin is dealing SO MUCH more damage than the monk that even if they waste some of it, they end up ahead. The fact that the monk wasted less damage doesn't really matter. Again, we check the actual math. Both characters get the exact same number of combat rounds. Paladins in the party don't fight fewer battles than monks do. If we assume 16 rounds, and the paladin dealing about 29d8 extra damage in those 16 rounds, which averages to 130.5 then Monk ALSO only gets 16 rounds, and even if they get d10's, they are averaging only 114... assuming every single Flurry of Blows attack HITS. Which it won't. And paladins may waste damage by dealing too much, but Divine Smite NEVER misses. So, if you account for Flurry of blows missing 30% of the time (which is actually 10% higher of an accuracy rate than normally assumed), that is actually only 79.8 damage, meaning the paladin could waste 40 damage of smites and STILL be more than 10 pts HIGHER than the monk. To be lower than the monk damage they would need to waste AT LEAST 51 points of damage. And do we honestly believe the Paladin is wasting nearly 40% of their damage? You don't often smite enemies on the last round of combat. You generally smite EARLY in the combat. And you certainly aren't wasting THAT much damage from overkill. Hey, did you know that One DnD is working on different design assumptions? Maybe that should be something you consider when discussing One DnD classes. Just a thought. So because most tables don't go past 9th level we should accept poor design and lack of balance at those levels? That seems like... a terrible idea and position to take that will only harm the health of the game in the long run. You are welcome to assume that high level play being horribly balanced is perfectly fine. I don't. I want a well-designed game at all levels. [/QUOTE]
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