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<blockquote data-quote="Chaosmancer" data-source="post: 9082189" data-attributes="member: 6801228"><p>I never said they smote sixteen times. I said that over sixteen rounds, their smite damage was 29d8 damage. </p><p></p><p>If I need to break it down for you, it was ten smites (you seem to forget about the level 2 ability that gives an additional free smite of the highest level).</p><p></p><p></p><p></p><p>Woah, why is the Monk getting an additional 12 rounds of combat when there are only 16 rounds of combat? You don't get to just add more rounds of combat because you feel like it. 16 rounds is 16 rounds. Not 16 rounds for the paladin and 28 rounds for the monk. That's like... my entire point here. Four fights, of four rounds, is perfectly reasonable for an actual day of adventuring, and you don't get to just make up more rounds of combat to stretch things until the Monk is dealing enough damage. </p><p></p><p>Talk about moving goalposts.</p><p></p><p></p><p></p><p>Well, unlike you I don't assume the paladin is wasting 40% of their damage in overkill, so there is a much bigger gap for the monk to overcome. And also unlike you I don't assume the adventuring day just continually stretches until the monk has made enough attacks to catch up. The day ends when it ends, whether or not the Monk got to deal enough damage.</p><p></p><p></p><p></p><p>Quote them saying so. Otherwise, it is rather odd how many classes are getting buffs, if the balance assumptions haven't changed.</p><p></p><p></p><p></p><p>And you ignoring everything that disagrees with your assertion doesn't make those issues go away. Maybe address my points instead of just blowing past them and not reading what I'm saying?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9082189, member: 6801228"] I never said they smote sixteen times. I said that over sixteen rounds, their smite damage was 29d8 damage. If I need to break it down for you, it was ten smites (you seem to forget about the level 2 ability that gives an additional free smite of the highest level). Woah, why is the Monk getting an additional 12 rounds of combat when there are only 16 rounds of combat? You don't get to just add more rounds of combat because you feel like it. 16 rounds is 16 rounds. Not 16 rounds for the paladin and 28 rounds for the monk. That's like... my entire point here. Four fights, of four rounds, is perfectly reasonable for an actual day of adventuring, and you don't get to just make up more rounds of combat to stretch things until the Monk is dealing enough damage. Talk about moving goalposts. Well, unlike you I don't assume the paladin is wasting 40% of their damage in overkill, so there is a much bigger gap for the monk to overcome. And also unlike you I don't assume the adventuring day just continually stretches until the monk has made enough attacks to catch up. The day ends when it ends, whether or not the Monk got to deal enough damage. Quote them saying so. Otherwise, it is rather odd how many classes are getting buffs, if the balance assumptions haven't changed. And you ignoring everything that disagrees with your assertion doesn't make those issues go away. Maybe address my points instead of just blowing past them and not reading what I'm saying? [/QUOTE]
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