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<blockquote data-quote="Maxperson" data-source="post: 9082235" data-attributes="member: 23751"><p>How are there only 16 rounds of combat in 6-8 four round fights? That's 24-32 rounds of combat. Remember, the official game balance is the adventuring day, so this entire discussion about class balance must revolve around that balance.</p><p></p><p>6-8, so we'll say 7 fights since that's in the middle. Fights average 3-5 rounds, so we say 4 rounds. The fighter is getting I guess 10 smites total for the 28 rounds of combat. The monk gets 28 rounds of his ability. Since the paladin only gets 10(with that 2nd level ability) smites, that's NOT 16 rounds. That's 10 rounds. So the monk gets an additional 18 rounds, not 12.</p><p></p><p>I never said 40. I said he can't know how many hit points something has left, so there will be overkill and more of it than the monk who doesn't have such a large spike of damage. You simply cannot assume that 100% of the paladin smite damage is going to be useful. If you do, you are automatically incorrect in your assessment.</p><p></p><p>Quote them saying that 2024 will be backwards compatible with the 2014 classes? That's common knowledge man. The only way that's possible is if they keep the adventuring day that the entire edition of 5e is balanced around.</p><p></p><p>If they redesign the game from the ground up in order to get rid of the adventuring day, and the playtest packets show us that the are not doing that, then backwards compatibility isn't possible.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9082235, member: 23751"] How are there only 16 rounds of combat in 6-8 four round fights? That's 24-32 rounds of combat. Remember, the official game balance is the adventuring day, so this entire discussion about class balance must revolve around that balance. 6-8, so we'll say 7 fights since that's in the middle. Fights average 3-5 rounds, so we say 4 rounds. The fighter is getting I guess 10 smites total for the 28 rounds of combat. The monk gets 28 rounds of his ability. Since the paladin only gets 10(with that 2nd level ability) smites, that's NOT 16 rounds. That's 10 rounds. So the monk gets an additional 18 rounds, not 12. I never said 40. I said he can't know how many hit points something has left, so there will be overkill and more of it than the monk who doesn't have such a large spike of damage. You simply cannot assume that 100% of the paladin smite damage is going to be useful. If you do, you are automatically incorrect in your assessment. Quote them saying that 2024 will be backwards compatible with the 2014 classes? That's common knowledge man. The only way that's possible is if they keep the adventuring day that the entire edition of 5e is balanced around. If they redesign the game from the ground up in order to get rid of the adventuring day, and the playtest packets show us that the are not doing that, then backwards compatibility isn't possible. [/QUOTE]
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