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<blockquote data-quote="FrogReaver" data-source="post: 9083246" data-attributes="member: 6795602"><p><strong>On Monk vs Paladin Damage</strong></p><p></p><p>Compared to a Basic Paladin using Divine Smite (maxing str, etc) a Monks damage is perfectly fine as long as he gets 1 short rest. It's actually better if he gets 2. </p><p></p><p>Where a Paladin outperforms the Monk is in the feat department. A feat like PAM significantly boosts a Paladins damage output - especially when taken via variant human or any of the other races that can take a feat at level 1 now. Monks don't compete well with that. But simple max str, offensive style and divine smite. Definitely!</p><p></p><p>I mean we can do a basic comparison (I'm just going to assume 1 short rest). I'll even stick to using the level 9 comparison mentioned earlier even though level 9 is a much better level for Paladins than it is for Monks. I'll assume the standard 60% to hit. And since 16 rounds were mentioned I'll use that as well.</p><p></p><p>Monk does (4.5+5)x2 versatile staff and an additional (3.5+5) from bonus action attack. He's also going to spend all ki on flurry and since we assumed 1 short rest the monk has enough ki to flurry every round, with a couple to spare. That's another (3.5+5) per round. Combined that means the monk does <strong>21.6 DPR.</strong></p><p></p><p>I'll assume Paladin is Greatsword with style (I actually prefer sword and shield for the Paladin but since this is about damage...)</p><p>(8.33 + 5)x2 over 16 rounds. Divine Smite adds an additional 112.5. <strong>The Paladin does 23 DPR. </strong></p><p></p><p>That's only a whopping 6% higher than the monk at one of the best levels for Paladins in this comparison. Pick level 8 and the Monk is doing 4% more damage than the Smiting Paladin.</p><p></p><p>Also note in this comparison the Monk has quite a few benefits that don't show up in whiteroom DPR calculations but do improve damage in real scenarios. 15ft extra move speed (along with the ability to bonus action dash) means the monk can close movement gaps to deal damage in places where the Paladin can't.</p><p></p><p>Also important to note that even if we modified the adventuring day to be 8 rounds and 1 short rest that the Monk still holds his own assuming he flurry of blows and stunning strikes every round. For quick math I assume stunning strike will make about 50% of the monks attacks have advantage. Paladin comes out 7% higher DPR, but that's also without stunning strikes grant of advantage to any allies factored in. </p><p></p><p>It's almost like absent feat or multiclassing shenanigans that short rest and long rest classes are actually pretty balanced.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9083246, member: 6795602"] [B]On Monk vs Paladin Damage[/B] Compared to a Basic Paladin using Divine Smite (maxing str, etc) a Monks damage is perfectly fine as long as he gets 1 short rest. It's actually better if he gets 2. Where a Paladin outperforms the Monk is in the feat department. A feat like PAM significantly boosts a Paladins damage output - especially when taken via variant human or any of the other races that can take a feat at level 1 now. Monks don't compete well with that. But simple max str, offensive style and divine smite. Definitely! I mean we can do a basic comparison (I'm just going to assume 1 short rest). I'll even stick to using the level 9 comparison mentioned earlier even though level 9 is a much better level for Paladins than it is for Monks. I'll assume the standard 60% to hit. And since 16 rounds were mentioned I'll use that as well. Monk does (4.5+5)x2 versatile staff and an additional (3.5+5) from bonus action attack. He's also going to spend all ki on flurry and since we assumed 1 short rest the monk has enough ki to flurry every round, with a couple to spare. That's another (3.5+5) per round. Combined that means the monk does [B]21.6 DPR.[/B] I'll assume Paladin is Greatsword with style (I actually prefer sword and shield for the Paladin but since this is about damage...) (8.33 + 5)x2 over 16 rounds. Divine Smite adds an additional 112.5. [B]The Paladin does 23 DPR. [/B] That's only a whopping 6% higher than the monk at one of the best levels for Paladins in this comparison. Pick level 8 and the Monk is doing 4% more damage than the Smiting Paladin. Also note in this comparison the Monk has quite a few benefits that don't show up in whiteroom DPR calculations but do improve damage in real scenarios. 15ft extra move speed (along with the ability to bonus action dash) means the monk can close movement gaps to deal damage in places where the Paladin can't. Also important to note that even if we modified the adventuring day to be 8 rounds and 1 short rest that the Monk still holds his own assuming he flurry of blows and stunning strikes every round. For quick math I assume stunning strike will make about 50% of the monks attacks have advantage. Paladin comes out 7% higher DPR, but that's also without stunning strikes grant of advantage to any allies factored in. It's almost like absent feat or multiclassing shenanigans that short rest and long rest classes are actually pretty balanced. [/QUOTE]
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