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<blockquote data-quote="UngeheuerLich" data-source="post: 9085482" data-attributes="member: 59057"><p>No. I say, classes need to be bapanced regardless of feat use or not. So what is wrong about having classes balanced with each others and feats baoanced with each other, so you can play however you like. </p><p></p><p>Assuming feats in paladin power makes the paladin relatively underpowered if some group choses to play without feats or rather if some player does not want to optimize the heck out of a character. </p><p></p><p>If a new player that thinks increasing str and charisma is enough to have a playable, powerful paladin finds out that the monk without taking any feat deals 1.5 times as much damage and is more mobile and is always at 100% power even when naked, you have thw same proble as now: one player feeling very restricted by their class choice.</p><p></p><p>So the only thing I want is to be careful how to buff a character class. And if the problem mainly lies in the feat department, please put the patch there. </p><p></p><p>I mean, if someone is bleeding at their head, don't put a patch on theor feet. </p><p></p><p>And even if I repeat myself, just to be sure, you read it: I think the monk base class needs buffs, and the monk needs access to better feats and the wepon masteries need a general overhaul with the monk in mind, and monks need to be able to use weapon masteries with unarmed strikes in a synergetic way.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9085482, member: 59057"] No. I say, classes need to be bapanced regardless of feat use or not. So what is wrong about having classes balanced with each others and feats baoanced with each other, so you can play however you like. Assuming feats in paladin power makes the paladin relatively underpowered if some group choses to play without feats or rather if some player does not want to optimize the heck out of a character. If a new player that thinks increasing str and charisma is enough to have a playable, powerful paladin finds out that the monk without taking any feat deals 1.5 times as much damage and is more mobile and is always at 100% power even when naked, you have thw same proble as now: one player feeling very restricted by their class choice. So the only thing I want is to be careful how to buff a character class. And if the problem mainly lies in the feat department, please put the patch there. I mean, if someone is bleeding at their head, don't put a patch on theor feet. And even if I repeat myself, just to be sure, you read it: I think the monk base class needs buffs, and the monk needs access to better feats and the wepon masteries need a general overhaul with the monk in mind, and monks need to be able to use weapon masteries with unarmed strikes in a synergetic way. [/QUOTE]
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