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Playtest 8 Monk Discussion
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<blockquote data-quote="Stalker0" data-source="post: 9202840" data-attributes="member: 5889"><p>Honestly, these are HUGE changes! We will have to really dig in. The biggest ones:</p><p></p><p>1) Deflect Attack honestly maybe OP. Basically once every round, you will knock out damage = 5 + Monk Level + 1d10. That's practically just dropping the damage of most attacks to 0. And then not to mention you can spend points to damage other targets. Now that its both melee and ranged, this maybe one of the new go to damag reduction options....enough that even barb's might feel a bit jealous at times. Its a brand new ballgame in Monk defense.</p><p></p><p>2) Uncanny Metabolism is both pretty good and an interesting choice. A full recovery of all your ki is a big deal, PLUS some healing on top. This addressess two big complaints for monks....they just run out of ki too often, and they soak up too much healing. The healing itself isn't all that much, but every bit helps, and combined with their new amazing defense at level 3, the monk will be a LOt tankier than it was before.</p><p></p><p>3) Heightened Discipline at 11th level will help address the high level monk damage issues.</p><p></p><p></p><p>Beyond that, the ability to dash as a bonus action will address the monk vs rogue speed problem, they addressed the monk grapple problem, stunning strike spam is addressed but the monk is given a nice consolation prize, body and mind is a solid capstone, honestly this monk is looking STACKED.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9202840, member: 5889"] Honestly, these are HUGE changes! We will have to really dig in. The biggest ones: 1) Deflect Attack honestly maybe OP. Basically once every round, you will knock out damage = 5 + Monk Level + 1d10. That's practically just dropping the damage of most attacks to 0. And then not to mention you can spend points to damage other targets. Now that its both melee and ranged, this maybe one of the new go to damag reduction options....enough that even barb's might feel a bit jealous at times. Its a brand new ballgame in Monk defense. 2) Uncanny Metabolism is both pretty good and an interesting choice. A full recovery of all your ki is a big deal, PLUS some healing on top. This addressess two big complaints for monks....they just run out of ki too often, and they soak up too much healing. The healing itself isn't all that much, but every bit helps, and combined with their new amazing defense at level 3, the monk will be a LOt tankier than it was before. 3) Heightened Discipline at 11th level will help address the high level monk damage issues. Beyond that, the ability to dash as a bonus action will address the monk vs rogue speed problem, they addressed the monk grapple problem, stunning strike spam is addressed but the monk is given a nice consolation prize, body and mind is a solid capstone, honestly this monk is looking STACKED. [/QUOTE]
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