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Playtest 8 Monk Discussion
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<blockquote data-quote="fluffybunbunkittens" data-source="post: 9207757" data-attributes="member: 7037492"><p>Your vertical movement options will often be limited by a) needing to start and end the teleport in dim light b) only being able to run up walls at lv9.</p><p></p><p>But, if you weren't going to do more than one punch with your bonus action anyway, a DC15 Dex save to maybe deal (half of) 6d6 dmg + making them prone seems good, yes. It's situational (and not reliable against all targets), and you are exposing yourself (because Slow Fall costs you your reaction so no Deflect Attacks), but the true limiting factor is that you need to make sure the GM will be using the Falling Onto Another Creature rule and won't be a dick about arguing what the Slow Fall does and won't rule that intentionally falling onto someone on your own turn still uses up your movement.</p><p></p><p>I like it as a finisher concept, but it's so easy for GM to negate even while agreeing to all of the above, that I wouldn't make myself annoying with it (use high-Dex monsters, monsters immune to falling damage, fighting areas just happen to be well-lit, fighting areas just happen to have low ceilings, focus-fire you the moment your reaction goes away).</p></blockquote><p></p>
[QUOTE="fluffybunbunkittens, post: 9207757, member: 7037492"] Your vertical movement options will often be limited by a) needing to start and end the teleport in dim light b) only being able to run up walls at lv9. But, if you weren't going to do more than one punch with your bonus action anyway, a DC15 Dex save to maybe deal (half of) 6d6 dmg + making them prone seems good, yes. It's situational (and not reliable against all targets), and you are exposing yourself (because Slow Fall costs you your reaction so no Deflect Attacks), but the true limiting factor is that you need to make sure the GM will be using the Falling Onto Another Creature rule and won't be a dick about arguing what the Slow Fall does and won't rule that intentionally falling onto someone on your own turn still uses up your movement. I like it as a finisher concept, but it's so easy for GM to negate even while agreeing to all of the above, that I wouldn't make myself annoying with it (use high-Dex monsters, monsters immune to falling damage, fighting areas just happen to be well-lit, fighting areas just happen to have low ceilings, focus-fire you the moment your reaction goes away). [/QUOTE]
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