Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Playtest 8 Monk Discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gammadoodler" data-source="post: 9210659" data-attributes="member: 6914290"><p>They were already able to go invisible without concentration. No action required after the first. For this particular fight, dragon abilities would negate that, but it's more a peculiarity of the opponent than a reflection on the monks' relative tanking abilities between versions. </p><p></p><p>I'd certainly agree that the AC boost is a big jump, but that big jump only happens in the very last level. For every other level before that they are on par with regular nonmagical equipment. </p><p></p><p>And the level 20 Monk 1.0 was also not a "1 fight wonder". It was a short rest class. And while uncanny metabolism does provide greater assurance that a Monk can nova in 2 fights a day, they were already able to do that if reasonable resting guidelines were followed.</p><p></p><p>The entire back half of the PHB monk class design was devoted to potent damage and control mitigation abilities separated by a peculiar amount of design space devoted to ribbon abilities. With the exception of the capstone, the high level monk tanking abilities in Monk 2.0 have actually gotten less potent vs the PHB (IMO). Instead they've shifted a lot more survivability into the lower levels via deflect and greater action flexibility. </p><p></p><p>In total, the level 20 monk 2.0 is a very good tank, but outside of the AC bump, I don't think it's that much more survivable than the PHB monk for conventional use cases. </p><p></p><p>To be honest, at the highest levels, I'm also not sure that it's significantly more potent than the PHB monk. The change to stunning strike is a clear downgrade to control while the changes to grappling are an upgrade. So call that a push. Damage is up in total between the dice, stunning strike save damage, and the extra flurry, but it seems some of the subclass damage potential is being pared back (at least from way of the hand). Probably a net win but would say the jury is still out. </p><p></p><p>The thing that jumps out at me most from these changes is flexibility. At the highest levels, I don't think many of the options are significantly more powerful than what the monk had before. They're just more applicable across more of level ranges with fewer hoops to jump through. </p><p></p><p>It's kinda impressive.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 9210659, member: 6914290"] They were already able to go invisible without concentration. No action required after the first. For this particular fight, dragon abilities would negate that, but it's more a peculiarity of the opponent than a reflection on the monks' relative tanking abilities between versions. I'd certainly agree that the AC boost is a big jump, but that big jump only happens in the very last level. For every other level before that they are on par with regular nonmagical equipment. And the level 20 Monk 1.0 was also not a "1 fight wonder". It was a short rest class. And while uncanny metabolism does provide greater assurance that a Monk can nova in 2 fights a day, they were already able to do that if reasonable resting guidelines were followed. The entire back half of the PHB monk class design was devoted to potent damage and control mitigation abilities separated by a peculiar amount of design space devoted to ribbon abilities. With the exception of the capstone, the high level monk tanking abilities in Monk 2.0 have actually gotten less potent vs the PHB (IMO). Instead they've shifted a lot more survivability into the lower levels via deflect and greater action flexibility. In total, the level 20 monk 2.0 is a very good tank, but outside of the AC bump, I don't think it's that much more survivable than the PHB monk for conventional use cases. To be honest, at the highest levels, I'm also not sure that it's significantly more potent than the PHB monk. The change to stunning strike is a clear downgrade to control while the changes to grappling are an upgrade. So call that a push. Damage is up in total between the dice, stunning strike save damage, and the extra flurry, but it seems some of the subclass damage potential is being pared back (at least from way of the hand). Probably a net win but would say the jury is still out. The thing that jumps out at me most from these changes is flexibility. At the highest levels, I don't think many of the options are significantly more powerful than what the monk had before. They're just more applicable across more of level ranges with fewer hoops to jump through. It's kinda impressive. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Playtest 8 Monk Discussion
Top