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Playtest 8 Monk Discussion
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<blockquote data-quote="Chaosmancer" data-source="post: 9210700" data-attributes="member: 6801228"><p>Thinking about it, I'm not really sure if the Monk is getting much of a NEW power boost at level 18, compared to previously. </p><p></p><p>Previously, they could get all saves, ki to reroll; spend ki to turn invisible gaining resistance to all* damage, grant disadvantage on attacks against them, and advantage on their attacks, deflect a ranged attack, and attack three times, four if they spent ki. </p><p></p><p>So what exactly is new? Resistance to all* damage isn't new. They can no longer get the advantage on attacks, and can only grant disadvantage against them, which requires either ki or reduces them to a single attack per round. They can deflect more types of attacks now, and that is new to the monk in general, but the monk zeitgeist had this ability with the most popular 4e monk homebrew, and I have never heard of it making the monk unstoppable, though it did cost ki. </p><p></p><p>And truly, that is the only really new ability, deflecting melee attacks, and it being cheaper. A monk can now dodge and attack without spending any Ki, which is very nice, but reduces them down to a single attack. They will be difficult to take down, but their damage will suffer. They can spend ki to dodge and make three attacks, but the old monk could spend ki to dodge and make two attacks, so while it is a bit better, it is not insanely so. It really probably is just the right amount of extra juice in the tank.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9210700, member: 6801228"] Thinking about it, I'm not really sure if the Monk is getting much of a NEW power boost at level 18, compared to previously. Previously, they could get all saves, ki to reroll; spend ki to turn invisible gaining resistance to all* damage, grant disadvantage on attacks against them, and advantage on their attacks, deflect a ranged attack, and attack three times, four if they spent ki. So what exactly is new? Resistance to all* damage isn't new. They can no longer get the advantage on attacks, and can only grant disadvantage against them, which requires either ki or reduces them to a single attack per round. They can deflect more types of attacks now, and that is new to the monk in general, but the monk zeitgeist had this ability with the most popular 4e monk homebrew, and I have never heard of it making the monk unstoppable, though it did cost ki. And truly, that is the only really new ability, deflecting melee attacks, and it being cheaper. A monk can now dodge and attack without spending any Ki, which is very nice, but reduces them down to a single attack. They will be difficult to take down, but their damage will suffer. They can spend ki to dodge and make three attacks, but the old monk could spend ki to dodge and make two attacks, so while it is a bit better, it is not insanely so. It really probably is just the right amount of extra juice in the tank. [/QUOTE]
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