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Playtest 8 Monk Discussion
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<blockquote data-quote="Asisreo" data-source="post: 9216016" data-attributes="member: 7019027"><p>What I mean is that they get that extra attack by default anyways now, so that clause is likely to get removed rather than buffed.</p><p></p><p>But also, the main issue I have is that the 4elemonk doesn't have anything that can really shape the battlefield. They can move people, but that's it.</p><p></p><p>The old version could extend walls of fire or stone, manipulate large areas of water and ice, and turn into a gaseous form. That's what I want more of in the 4elemonk. Right now, its kinda just sterile and hardly feels like you can manipulate any of the elements beyond what someone can do with a waterskin or pocket sand.</p><p></p><p>I think rather than Elemental Burst doing only pure damage of a specific type, it can keep that damage if the player chooses Fire but there can be other effects for other elements. Like cold elemental burst could do two martial arts dice but turns the area into difficult terrain. Acid could do one MA dice but stays on the field and does DOT damage. And lightning could summon a lightning cloud that does 3x martial arts dice and it lingers to be used again as a BA or action, but it only targets a 10ft square area.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 9216016, member: 7019027"] What I mean is that they get that extra attack by default anyways now, so that clause is likely to get removed rather than buffed. But also, the main issue I have is that the 4elemonk doesn't have anything that can really shape the battlefield. They can move people, but that's it. The old version could extend walls of fire or stone, manipulate large areas of water and ice, and turn into a gaseous form. That's what I want more of in the 4elemonk. Right now, its kinda just sterile and hardly feels like you can manipulate any of the elements beyond what someone can do with a waterskin or pocket sand. I think rather than Elemental Burst doing only pure damage of a specific type, it can keep that damage if the player chooses Fire but there can be other effects for other elements. Like cold elemental burst could do two martial arts dice but turns the area into difficult terrain. Acid could do one MA dice but stays on the field and does DOT damage. And lightning could summon a lightning cloud that does 3x martial arts dice and it lingers to be used again as a BA or action, but it only targets a 10ft square area. [/QUOTE]
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