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Playtest 8 Monk Discussion
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<blockquote data-quote="Stalker0" data-source="post: 9216372" data-attributes="member: 5889"><p>I mean every spell's power level is partially campaign dependent, but we need to look at areas of commonality.</p><p></p><p>Now some campaigns are going to focus on nothing but BBEGs, and some will have mooks a plenty...both of those are more extreme. But I do think that most campaigns feature a mix of fights with a 1-3 monsters and others with like 4-6 monsters.</p><p></p><p>Now in the 4-6 monster scenario, even if I can't "kill" any of them with a fireball, if I hit 3 of them thats 84 damage (assuming they all fail save). And from personal experience, getting 3 targets in a fireball in most fights isn't too hard when your dealing with 5-6 monsters.</p><p></p><p>Meanwhile the 11th level monk with flurry is going to do (assuming all 5 attacks hit with our new flurry).... about ~53 damage. The flurry does 89% more damage to a single target (53 vs 28). The fireball does about ~58% more total damage (84 vs 53). And of course the fireball performs even better if you hit 4,5,6 targets....but of course the more targets the less likely that is to happen in any given scenario. I think everyone agrees that fireballing 1 target is not worth it....and probably not 2 either...you would want to get in a cluster before you consider it.</p><p></p><p>Is that worth it? The player can debate it of course and it does depend on the rest of your party members, but I would say that's a reasonable niche difference. Both clearly have benefits and drawbacks compared to the other, I wouldn't say one rules the day in all cases.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9216372, member: 5889"] I mean every spell's power level is partially campaign dependent, but we need to look at areas of commonality. Now some campaigns are going to focus on nothing but BBEGs, and some will have mooks a plenty...both of those are more extreme. But I do think that most campaigns feature a mix of fights with a 1-3 monsters and others with like 4-6 monsters. Now in the 4-6 monster scenario, even if I can't "kill" any of them with a fireball, if I hit 3 of them thats 84 damage (assuming they all fail save). And from personal experience, getting 3 targets in a fireball in most fights isn't too hard when your dealing with 5-6 monsters. Meanwhile the 11th level monk with flurry is going to do (assuming all 5 attacks hit with our new flurry).... about ~53 damage. The flurry does 89% more damage to a single target (53 vs 28). The fireball does about ~58% more total damage (84 vs 53). And of course the fireball performs even better if you hit 4,5,6 targets....but of course the more targets the less likely that is to happen in any given scenario. I think everyone agrees that fireballing 1 target is not worth it....and probably not 2 either...you would want to get in a cluster before you consider it. Is that worth it? The player can debate it of course and it does depend on the rest of your party members, but I would say that's a reasonable niche difference. Both clearly have benefits and drawbacks compared to the other, I wouldn't say one rules the day in all cases. [/QUOTE]
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