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Playtest 8 Monk Discussion
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<blockquote data-quote="Neonchameleon" data-source="post: 9246651" data-attributes="member: 87792"><p>Are you comparing to 2014 characters or 2024 characters? Because it feels to me like a tier 2 ability you get at tier 1; the rogue already gets their Uncanny Dodge as a use for their reaction, and Sentinels and Polearm Masters are going to become a <em>lot</em> more common for the other martials thanks to the change in feats plus the nerf to Great Weapon Master.</p><p></p><p>The big thing about Deflect Attack of course is that it only works against B/P/S attacks. Which gets rarer at higher levels - this is a big reason the barbarian falls off. The other big thing about it is that it combos <em>extremely</em> well with anything that provides resistances.</p><p></p><p>Just watch their AC - which scales <em>worse</em> than it used to because of there being feats competing with ASIs. And a lack of shield and robes means they are pretty easy to hit. </p><p></p><p>I think it's a little OP at the level you get it and that it will make the Monk 2-4 be a less obscene version of the moon druid. But fundamentally it's one attack per round for a low AC melee character. If the monk ever gets into a beatdown situation they are in a whole lot of trouble but if they get to skirmish and 1v1 the way they want they're incredible. DM tactics and party composition (see: providing resistance) will have a huge impact here.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9246651, member: 87792"] Are you comparing to 2014 characters or 2024 characters? Because it feels to me like a tier 2 ability you get at tier 1; the rogue already gets their Uncanny Dodge as a use for their reaction, and Sentinels and Polearm Masters are going to become a [I]lot[/I] more common for the other martials thanks to the change in feats plus the nerf to Great Weapon Master. The big thing about Deflect Attack of course is that it only works against B/P/S attacks. Which gets rarer at higher levels - this is a big reason the barbarian falls off. The other big thing about it is that it combos [I]extremely[/I] well with anything that provides resistances. Just watch their AC - which scales [I]worse[/I] than it used to because of there being feats competing with ASIs. And a lack of shield and robes means they are pretty easy to hit. I think it's a little OP at the level you get it and that it will make the Monk 2-4 be a less obscene version of the moon druid. But fundamentally it's one attack per round for a low AC melee character. If the monk ever gets into a beatdown situation they are in a whole lot of trouble but if they get to skirmish and 1v1 the way they want they're incredible. DM tactics and party composition (see: providing resistance) will have a huge impact here. [/QUOTE]
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