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Playtest 8 Monk Discussion
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<blockquote data-quote="mellored" data-source="post: 9253170" data-attributes="member: 6801209"><p>I expect zones and pushing will become a dominant strategy, especially for Char-op. It used to just be warlocks + repelling blast used the be the main way to do it, which limited it. But a lot most classes have the ability now, and there are more zones.</p><p></p><p>The fact that Elements can push and pull on the really helps with zones makes them really good at that.</p><p></p><p>I don't think dropping enemies added all that much, but might as well.</p><p></p><p>One thing I didn't consider is that Stunned enemies auto-fail grapple and trip checks. Even a wizard can hold someone down, wasting an action to get out.</p></blockquote><p></p>
[QUOTE="mellored, post: 9253170, member: 6801209"] I expect zones and pushing will become a dominant strategy, especially for Char-op. It used to just be warlocks + repelling blast used the be the main way to do it, which limited it. But a lot most classes have the ability now, and there are more zones. The fact that Elements can push and pull on the really helps with zones makes them really good at that. I don't think dropping enemies added all that much, but might as well. One thing I didn't consider is that Stunned enemies auto-fail grapple and trip checks. Even a wizard can hold someone down, wasting an action to get out. [/QUOTE]
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