Maxperson
Morkus from Orkus
That's not an answer, though.I can answer this. It's magic. Q.E.D.
That's not an answer, though.I can answer this. It's magic. Q.E.D.
The Counterspell spell grants the magical ability to detect and deflect.That's not an answer, though.![]()
No it doesn't. There is no wording in there to allow it. You have to see and detect through normal means, because the spell doesn't explicitly say it has magical means built in.The Counterspell spell grants the magical ability to detect and deflect.
In the spell description of Counterspell, the Casting Time of the magic spell explicitly says when it can be used.No it doesn't. There is no wording in there to allow it. You have to see and detect through normal means, because the spell doesn't explicitly say it has magical means built in.
This is perhaps the most ibviously preposterous position I’ve ever seen you take.RAW are the core default rules to the game, so optional rules are not RAW and can't be assumed to be in place.
Um. Again, it does not say that you get to magically know, so you don't. That's how spells work. The lead designer has said that see invisibility only lets you see the invisibility and not the invisible person, because the spell doesn't say so. Spells only do exactly what they say that they do, and Counterspell does not allow you to see the caster. You have to see the caster via normal/other means. It's the same with knowing if the caster is casting a spell. The spell does not allow that, so you have to determine it another way.In the spell description of Counterspell, the Casting Time of the magic spell explicitly says when it can be used.
The caster KNOWS a hostile spell is happening VISUALLY.
Equally false is the idea that all rules are optional. They aren't or there wouldn't be any labeled optional. Default rules are part of the game. Optional rules are not a part of the game at any given table. Not until they are optioned in. Default rules are not out unless the DM house rules them out. Not options them out. House rules them out. There is a distinction there that's rather significant.This is perhaps the most ibviously preposterous position I’ve ever seen you take.
All the rules are part of RAW. Indeed, all the rules are optional, as well.
If someone asks how the Artificer works by RAW, telling them that the Artificer isn’t RAW will just get you laughed at. Because it’s obviously false.
It is not a semantic game. I don't care what the point is, there is a clear and obvious difference between talking softly and not talking at all.Same difference. You're playing semantical games here. The entire point of "quiet" casting is to keep it secret.
I assume nothing. You can't see verbal spellcasting because it looks no different from any other talking. The only way to tell, since a lip reading feat isn't in the game that I can remember, is to hear it and by sound have your eyed drawn to a caster.
You need to learn what a rule is. Stat blocks are not rules, as the DMG tells you. You're in a bit of a quandry here. If you argue that the DMG consists of rules, then you have to accept that the DMG and MM are not rules. If you accept what the DMG says about all the rules being in the PHB, then the DMG and MM are not rules. You have to literally argue that the DMG is lying to you in order to be correct here.
By running a game with elements that aren't RAW. It's that easy. An orc doesn't have to be a rule in order to be in the game. I mean, orcs are OAW(orcs as written), but are not RAW(rules as written). Orcs are not rules.
Okay, but this was your claim.
"And I don't expect many rules in the PHB to be used, so what gives them special privileges?"
What "I don't expect many..." means is that you expect few. If I say that I don't expect many kids to show up at my son's birthday party, it means few kids are expected to show up. If you say that you don't expect many cards in the new MTG set to be worth anything, it means you expect few to be worth something. That's how English works.
Perhaps you meant, "I expect that there are many rules in the PHB that won't be used." That leave open that many will be used. Words mean something. I'll leave it to you to explain which of those two things(assuming you didn't have a third thing that I can't even begin to see) you meant.
It's not a rule if it isn't in the game. Optional rules are not rules until and unless they are optioned in.
Yes it does. The rules of the game are the ones that I must abide by unless I house rule them out or change them.
Literally nothing is a rule unless it is in the game that I run, and no optional rule is unless I decide to option it in. This is a fact that you cannot avoid.
Explain to me how my game is expanded if I don't buy it.
This is false and demonstrated that you don't understand what an optional rule is. Your False Equivalence with contracts is noted and rejected since it has no bearing on RPG rules. The game rules are not a contract. There is no punishment involved.
If I have changed the damage die of a longsword, I have changed the rules of longswords. If I remove versatile from longswords, I have changed the rules of longswordsYep! They are not rules, exactly like class tables and equipment lists. You have this mistaken belief that interacting with rules makes something a rule. It doesn't.
When referring to the rules as written, it is the case:Um. Again, it does not say that you get to magically know, so you don't. That's how spells work. The lead designer has said that see invisibility only lets you see the invisibility and not the invisible person, because the spell doesn't say so. Spells only do exactly what they say that they do, and Counterspell does not allow you to see the caster. You have to see the caster via normal/other means. It's the same with knowing if the caster is casting a spell. The spell does not allow that, so you have to determine it another way.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.