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Playtest: Curse of Xu'Set
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<blockquote data-quote="Gargoyle" data-source="post: 6110491" data-attributes="member: 529"><p>Their plan was simple. Zeros would sneak into their compound and light up one of the huts to cause a diversion, and Helga would lead them through the compound to escape the oasis on the east side toward the direction the lost expedition took.</p><p></p><p>Zeros made a great stealth check and successfully sneaked into the compound, but then failed a second check. A vampire sentry walked up to him offering his hand and a friendly greeting in an attempt to charm him, but Zeros wasn't fooled and he activated his flametongue sword and attacked, lighting him up. With the quirk of the sword being loud, I decided it was still a good distraction and vampires began emerging from huts. Helga began leading Manikos and the henchmen through the compound, but being Helga she decided on a path directly through the huts rather than around their edge as Zeros had envisioned. Dice were chucked, and the human henchmen, who had moved faster than the dwarf, passed too close to the entrance of a couple of huts and were dragged inside by ravenous vampires. (move, attack for an instant kill, move again dragging the bodies in). </p><p></p><p>Rather than run for it like I expected, the henchmen engaged the vampires. Helga joined in the melee. Both vampires and henchmen went down in a bloody fight, as well as their mounts and supply mules. Laslo appeared toward the edge of the map that was their goal and charmed the fleeing Maniko, chiding him for his disloyalty and promising punishment. </p><p></p><p>Zeros finished off the vampire sentry, set dry huts on fire, and then confronted Laslo before he could get away with Maniko. Meanwhile the henchmen had rallied and managed to kill a couple of vampires by massing their spear attacks, and Belgrad was a whirling combatant with his two swords, leading them on to help fight Laslo. </p><p></p><p>Another wave of vampires appeared on the other side of the map as Laslo attempted to flee but was cut down by opportunity attacks. Zeros, Helga, five commoners, Belgrad the human warchief, and finally a screaming Maniko, free of the dead vampire's charm, brought up the rear, running madly away from the vampires into the last beams of the late afternoon sun. </p><p></p><p>As they left the oasis, the ground beneath rumbled and sand slid down the hill, causing them to tumble. As they ran into the desert, the oasis revealed itself to be on the back of a gigantic sand turtle. The fire and noise wakened it and it must have decided to move on. </p><p></p><p>This fight was quite fun, with the ranger finally using his flametongue sword and skirmisher speciality to great effect. I was concerned when they paused to fight off the vampires, because I knew more vampires would be arriving soon, and I was worried the small map size and a typical unwillingness of player characters to flee would spell their doom. But again the commoners were able to hold their own when working together, only losing a few of their remaining number, and I think the players had a good time with it. Helga never really got to use the full potential of her reaper specialty and whirlwind attack, but I think she will have plenty of opportunities after they get inside the tomb of Xu'Set. Not sure when I'll pick this up again, but I am hoping in a couple of weeks we will do the dungeon crawl. </p><p></p><p>I like that we got all that in...creating 8th level characters, running three combat heavy encounters, some wilderness exploration, and a roleplaying scene...in about five hours. I spent about a half hour to 45 minutes preparing. Since we don't play a lot, it's important that it be simple to run. </p><p></p><p>So now they know where the tomb is and are nearly there, but they have lost about half their henchmen and all their supplies and mounts, and the only water source they've found in the desert is mobile and occupied by a village of vampires.</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 6110491, member: 529"] Their plan was simple. Zeros would sneak into their compound and light up one of the huts to cause a diversion, and Helga would lead them through the compound to escape the oasis on the east side toward the direction the lost expedition took. Zeros made a great stealth check and successfully sneaked into the compound, but then failed a second check. A vampire sentry walked up to him offering his hand and a friendly greeting in an attempt to charm him, but Zeros wasn't fooled and he activated his flametongue sword and attacked, lighting him up. With the quirk of the sword being loud, I decided it was still a good distraction and vampires began emerging from huts. Helga began leading Manikos and the henchmen through the compound, but being Helga she decided on a path directly through the huts rather than around their edge as Zeros had envisioned. Dice were chucked, and the human henchmen, who had moved faster than the dwarf, passed too close to the entrance of a couple of huts and were dragged inside by ravenous vampires. (move, attack for an instant kill, move again dragging the bodies in). Rather than run for it like I expected, the henchmen engaged the vampires. Helga joined in the melee. Both vampires and henchmen went down in a bloody fight, as well as their mounts and supply mules. Laslo appeared toward the edge of the map that was their goal and charmed the fleeing Maniko, chiding him for his disloyalty and promising punishment. Zeros finished off the vampire sentry, set dry huts on fire, and then confronted Laslo before he could get away with Maniko. Meanwhile the henchmen had rallied and managed to kill a couple of vampires by massing their spear attacks, and Belgrad was a whirling combatant with his two swords, leading them on to help fight Laslo. Another wave of vampires appeared on the other side of the map as Laslo attempted to flee but was cut down by opportunity attacks. Zeros, Helga, five commoners, Belgrad the human warchief, and finally a screaming Maniko, free of the dead vampire's charm, brought up the rear, running madly away from the vampires into the last beams of the late afternoon sun. As they left the oasis, the ground beneath rumbled and sand slid down the hill, causing them to tumble. As they ran into the desert, the oasis revealed itself to be on the back of a gigantic sand turtle. The fire and noise wakened it and it must have decided to move on. This fight was quite fun, with the ranger finally using his flametongue sword and skirmisher speciality to great effect. I was concerned when they paused to fight off the vampires, because I knew more vampires would be arriving soon, and I was worried the small map size and a typical unwillingness of player characters to flee would spell their doom. But again the commoners were able to hold their own when working together, only losing a few of their remaining number, and I think the players had a good time with it. Helga never really got to use the full potential of her reaper specialty and whirlwind attack, but I think she will have plenty of opportunities after they get inside the tomb of Xu'Set. Not sure when I'll pick this up again, but I am hoping in a couple of weeks we will do the dungeon crawl. I like that we got all that in...creating 8th level characters, running three combat heavy encounters, some wilderness exploration, and a roleplaying scene...in about five hours. I spent about a half hour to 45 minutes preparing. Since we don't play a lot, it's important that it be simple to run. So now they know where the tomb is and are nearly there, but they have lost about half their henchmen and all their supplies and mounts, and the only water source they've found in the desert is mobile and occupied by a village of vampires. [/QUOTE]
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