You know, if the Druid was suddenly turned into a half caster, with specific subclasses granting full casting and others granting crazy awesome stuff, I’d be very happy.Now that some saw the movie, there are now people who want the druid to be just a wildshape spammer and to cut it deemphasize the magic spells.
Now that some saw the movie, there are now people who want the druid to be just a wildshape spammer and to cut it deemphasize the magic spells.
I'm pondered making a thread about exampling the Primal spell power source because you can make 5-6 different half casters with itYou know, if the Druid was suddenly turned into a half caster, with specific subclasses granting full casting and others granting crazy awesome stuff, I’d be very happy.
If he's expending everything to "break" 1 encounter out of 6-8, then he hasn't broken a single thing. He's going to be much weaker in 5-7 more encounters balancing things out.
It was a statement, not a question.And balance wasn't broken before with the paladin. It all evened out if you had a full adventuring day.
About design space…imma just leave a link to this old thread of mine. I still believe in what I said in the OP.The idea of Wilshape just being a class all on its own becomes more popular. It really is the best idea. You can do a lot with Shapeshifting if you free up the design space from having to account for being a nature wizard cleric. (And for that matter can do so much more vice versa)
Man, I really had to trim my word count in the Druid comment section. I know I can be a bit wordy sometimes, but only 200 words was not enough to say everything.Finally filled out the survey. This one seemed to be constructed a little better than I remember the past ones. Anyway, I got across what I wanted to. I am interested to see where this goes!
I don't believe in protecting players from themselves. If they want a pitfall like they, they can engage it.Simple solution: up the Encounters. Everything us wonky with few Encounters, that's the nature of the game.
Well, a nova on the 1st of 8 Encounters us actually a major potential pitfall, that this change prevents.
1. I am condemning the 6-8 encounter adventuring design balance. It's boring and difficult to alter.I'm not entirely sure what you've been advocating. On the one hand, you seem to be condemning the 6-8 epd design (I agree!) and on the other hand, seem to be saying that the paladin should ought to be able to big-nova. (I don't!)
And yet... you are also saying that the nova is only broken when you allow for few encounters. But at the same time the problem is fixed if you play the game as intended (with more encounters)?
I mean, I think I follow your logic, but not your reasoning, if that makes any sense.