D&D (2024) Playtest Druid and Paladin One D&D survey is live.

Now that some saw the movie, there are now people who want the druid to be just a wildshape spammer and to cut it deemphasize the magic spells.
 

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Now that some saw the movie, there are now people who want the druid to be just a wildshape spammer and to cut it deemphasize the magic spells.
You know, if the Druid was suddenly turned into a half caster, with specific subclasses granting full casting and others granting crazy awesome stuff, I’d be very happy.
 

Now that some saw the movie, there are now people who want the druid to be just a wildshape spammer and to cut it deemphasize the magic spells.

The idea of Wilshape just being a class all on its own becomes more popular. It really is the best idea. You can do a lot with Shapeshifting if you free up the design space from having to account for being a nature wizard cleric. (And for that matter can do so much more vice versa)
 

You know, if the Druid was suddenly turned into a half caster, with specific subclasses granting full casting and others granting crazy awesome stuff, I’d be very happy.
I'm pondered making a thread about exampling the Primal spell power source because you can make 5-6 different half casters with it
 

If he's expending everything to "break" 1 encounter out of 6-8, then he hasn't broken a single thing. He's going to be much weaker in 5-7 more encounters balancing things out.

It was a statement, not a question. :p And balance wasn't broken before with the paladin. It all evened out if you had a full adventuring day.

I'm not entirely sure what you've been advocating. On the one hand, you seem to be condemning the 6-8 epd design (I agree!) and on the other hand, seem to be saying that the paladin should ought to be able to big-nova. (I don't!)

And yet... you are also saying that the nova is only broken when you allow for few encounters. But at the same time the problem is fixed if you play the game as intended (with more encounters)?

I mean, I think I follow your logic, but not your reasoning, if that makes any sense.
 


Finally filled out the survey. This one seemed to be constructed a little better than I remember the past ones. Anyway, I got across what I wanted to. I am interested to see where this goes!
 

Finally filled out the survey. This one seemed to be constructed a little better than I remember the past ones. Anyway, I got across what I wanted to. I am interested to see where this goes!
Man, I really had to trim my word count in the Druid comment section. I know I can be a bit wordy sometimes, but only 200 words was not enough to say everything.
 

Simple solution: up the Encounters. Everything us wonky with few Encounters, that's the nature of the game.

Well, a nova on the 1st of 8 Encounters us actually a major potential pitfall, that this change prevents.
I don't believe in protecting players from themselves. If they want a pitfall like they, they can engage it. 🤷‍♂️
 

I'm not entirely sure what you've been advocating. On the one hand, you seem to be condemning the 6-8 epd design (I agree!) and on the other hand, seem to be saying that the paladin should ought to be able to big-nova. (I don't!)

And yet... you are also saying that the nova is only broken when you allow for few encounters. But at the same time the problem is fixed if you play the game as intended (with more encounters)?

I mean, I think I follow your logic, but not your reasoning, if that makes any sense.
1. I am condemning the 6-8 encounter adventuring design balance. It's boring and difficult to alter.
2. With that balance in mind, though, the paladin with its ability to nova is not broken or unabalanced.
3. If you do go with super deadly encounters in order to bring the numbers of encounters down to a few, the paladin will need to go nova in order for the group to survive. Slowing down the paladin's ability to cause damage and spreading it out over a super deadly fight makes the fight even harder since creatures will survive longer and 5e's design balance is all about dishing out and receiving damage. Encounters like that will dish out a LOT of damage.
4. Where the ability to nova breaks is when you don't up the power level of the encounters and still go with only a few of them. THEN the paladin breaks the encounters, but I think that's a corner case scenario, because presumably the DM will realize that before the paladin hits 3rd level and start adding either more encounters or greater encounter difficulty.

The nerf is at best unnecessary and at worst detrimental to the party.
 

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