Playtest Feedback 4/9 (combat)

I think your right on this. Especially if you want 5 ranks to be the very high-end.

You probably need to look at the XP cost related to advancing them too.

  • Rank 2 = 20 XP
  • Rank 3 = 30 XP
  • Rank 4 = 40 XP
  • Rank 5 = 50 XP

Total cost = 140XP

In the three weeks of play we've had a few encounters and my PCs are sitting at just over 100XP. If they wanted to, they could burn it on (any) skill and be at rank 4 already.

I agree.

Just my opinion but... if the game is balanced around expecting you to trade attack dice for added damage then deadly shot should be readily available or it simply becomes a Combat Trick tax and everyone needs to pick it to reasonably expect to do damage.

Yep. My thought right now is that it should be a core combat option available to everybody. Maybe an improved version as a combat trick.

Some additional structure around this would be nice, although I expected that would come with the expansion of skills beyond the core combat skills which is where the focus has been thus far.

Absolutely. It's just that a couple of folks have said "hey, everyone is creating combat characters", and I wanted to address that that's mainly because right now we're playtesting the combat system!
 

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