So the next playtest document will contain this version of the initiative/movement rules. Those using starship combat now might want to use these.
- INITIATIVE is equal to the pilot's INITIATIVE and is re-rolled every round (starship tactics is a skill which works like tactics does on the ground - i.e. gives a +1d6 to INITIATIVE)
- Each round is divided into two phases – a movement phase, followed by an action phase. First, in the movement phase, all ships move in reverse INITIATIVE order (so those who won INITIATIVE move LAST); then all ships take actions in regular INITIATIVE order (so those who won INITIATIVE act FIRST). It's important to note that movement technically takes place simultaneously, but those who won initiative get to make their decisions about movement after seeing what their opponents have chosen to do.
- INITIATIVE is equal to the pilot's INITIATIVE and is re-rolled every round (starship tactics is a skill which works like tactics does on the ground - i.e. gives a +1d6 to INITIATIVE)
- Each round is divided into two phases – a movement phase, followed by an action phase. First, in the movement phase, all ships move in reverse INITIATIVE order (so those who won INITIATIVE move LAST); then all ships take actions in regular INITIATIVE order (so those who won INITIATIVE act FIRST). It's important to note that movement technically takes place simultaneously, but those who won initiative get to make their decisions about movement after seeing what their opponents have chosen to do.