There's no set frequency - we have a long time and no rush! My current task is generating art notes right now, which is a surprisingly enormous task! I tentatively plan the next document to be in a couple of weeks or so.
Have you already added more Traditions (or Careers) to the system that weren't in the released Playbooks? If so could we get a list of names? I'm looking at writing some more but don't want to reinvent the wheel.
Ok, you can't just bombs like this without a little more info!The tier system is gone for PCs, BTW.
And teetering on the cliff edge of a big change in how a dice pool is formed in terms of attributes and skills. Really unsure about it, but playtests exist for that reason, I guess!
Ok, you can't just bombs like this without a little more info!![]()
And teetering on the cliff edge of a big change in how a dice pool is formed in terms of attributes and skills. Really unsure about it, but playtests exist for that reason, I guess!
OK. That sounds exciting. We are ramping up for a playtesting campaign. As I have been walking through character generation with the players and doing NPC generation; it struck me that the balance felt off. The dominance of attributes over skills in building dice pools feels very odd in N.E.W. I am super interested to see the next iteration.