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Playtest: The Druid (merged)


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I have to say I like that Wild Shape doesn't have to be specific animals, it can simply be a amalgamation of various Primal Spirits. I likey, fits quite well with my style of Druid and that the Beast-Keyword Powers may alter that shape accordingly. This fits surprisingly well with my style of Druid.
 

Am I the only one who thinks that Barbs will be getting something like Primal Guardian?
that's the Warden. Shaman will be the primal leader. Maybe, wotc did mention they want to keep the barbarian out of heavy armor.

Say, what was the wording about how you count as your own ally in 4E? I am wondering about that and how Call of the Beast is worded.

"Hit: The target can't gain combat advantage until the end of your next turn. In addition, on its next turn the target takes psychic damage equal to 5 + your Wisdom modifier when it makes any attack that doesn't include your ally nearest to it as a target."
 
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Well, I'll be damned. It's still both a Shapeshifter/Weather druid. And the free Animal Messenger once per day kinda has the feel of an animal companion too.

Interesting to see that wildshape has no effect other than letting them use Beast powers. Of course, it seems there will be quite a few Utility powers that give bonuses to wildshape. Wonder if there will be any feats that modify it... or rather, to the extent they'll give bonuses.

Am I the only one who thinks that Barbs will be getting something like Primal Guardian?

Nope, it seems a perfect fit for the class. I'm surprised the Druid got it, though.
 


Am I the only one who thinks that Barbs will be getting something like Primal Guardian?

Maybe they're restructuring the Primal classes to all share the common trait of using a non-common ability to AC. I'd be down with that.

As to what we've been given: I'm digging it, but I'd need to see one in play. Switching from Beast Form and back so often in combat...hrm.

I'm just thankful there's another Controller out, honestly.
 


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