Playtesters: Are you using miniatures?

Are you using minis for the playtest?

  • Yes to minis, enjoying playtest rules

    Votes: 32 40.5%
  • Yes to minis, don't like playtest rules

    Votes: 8 10.1%
  • No to minis, enjoying playtest rules

    Votes: 35 44.3%
  • No to minis, don't like playtest rules

    Votes: 4 5.1%

  • Poll closed .

Stormonu

NeoGrognard
Just curious - wondering if there is any correlation between using minis and enjoyment of the playtest (at least for ENWorlders).

I consider "using minis" to be breaking out a battlemat and some sort of counters for PCs and monsters for at least set-piece battles, or going whole-hog and doing movement, combat and whatnot with minis.
 

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Not yet. Combat and exploration are both going really smooth without one. But in the interest of science, I think I'll add a battlemat after another four or five playtests and see if it adds anything to the experience.
 

What Clever said, pretty much, but that I'm very intentionally avoiding minis & mats because it's important to me that the game works without them. 3e and 4e requiring you bust them out for every combat is a definite sticking point for me so one of my main desires for 5e is that it work perfectly well without.
 

So far with minis and a battlemat for placement purposes (i.e. where's the rogue in relation to the taller characters). I was planning on some work without the minis and mat (just a rough sketch of the room) tonight but got sidetracked by the Hatfields and McCoys (damn you History channel *shakes first*).
 

We used minis for most of the battles in our first playtest session, as my players find it difficult to visualize where everyone is in relation to one another without them.

I ran the last encounter of the night without minis or even a diagram of the room (4 PCs vs 3 hobgoblins), and it went off without a hitch. For that one, I also let the highest initiative roll go first, then just went around the table. That battle was over in less than two minutes.

Also voted for "enjoying the playtest."
 

We did full on tactical combat the whole way. The DM is a 3e/4e player that's never played without a grid, so, I'll cut him some slack. I probably would have run this whole thing without a grid.

I liked the game. I didn't like people slipping past the front lines with impunity because of tiny holes in formations. Wouldn't have happened in gridless game (hand wave guarding the wizard) or in a 3e/4e game because of Opportunity Attacks.
 

We started off using a battlemat, but no grid. We basically had a sheet of plastic and I drew the caves using a marker, and gave approximate positioning with some dice. We ran it fast and loose, but my players got a little tired of not knowing exactly how far they could move.

We've been using a grid happily for the last eight or nine years, so moving back away from it was a big shift. We didn't go entirely Theatre of the Mind (I'm a little curious how that would go), but we did go to a grid for the next playtest. That one went more smoothly.

Both games were a lot of fun, battlemat or no. :)
 
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I can't vote because I'm in two playtests. One with minis/grid and one without.

It actually provides a very interesting contrast. The grid game is DEFINITELY more relaxed and freeform. I feel that I have far more options but that those options are limited to my imagination and the mood of the DM. Luckily for me, he tends to be in a good mood most of the time :)

BUT... I also find that other people seem hesitant to do things or take risks and because of that, I'm not sure if they're enjoying themselves as much as I am. I'm very proactive and will ask to do odd or interesting things all the time whereas sometimes I think that I need to reign myself in because I feel that by engaging the DM on such a creative level that I'm overshadowing other people who don't.

When playing with a grid, the options are FAR more limited. I think that this playtest is seriously lacking in grid options. I find I'm desperately wanting for abilities to push, pull, slide especially. But having said that, there's also a common ground for all the players to play their characters to their fullest capability and no-one tends to get left behind in combat situations. And if everyone feels like everyone at the table is enjoying the game, the game itself becomes all the more enjoyable.
 

I voted "no, enjoyed" but the truth is that we're going to shift to using a battlemat next session. I long ago realized that all editions work better (for me) with a map, but I knew map-less play was one thing the team wanted to support.

I thought the play test rules worked just peachy for map-less combat. It was no more lacking than a 2e game w/o a mat.
 

I voted Enjoyed with minis and grid but can also vote Enjoyed without minis and grid.

Started with grid for couple sessions. Then tried without grid for a couple sessions. Then back to the grid. (I have used minis and grid in nearly all my D&D games for over 30 years and find it hard to brreak the habit.)
I found the game played quite well either way and was fun.
 

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