I like the idea, but I don't think I'd put it in my game.  The current batch of metamagics balance an added effect with a spell-slot penalty.  These proposed metamagics attempt to balance a spell-slot bonus with an effect penalty.
The problem for me is that in a lot of cases, the effect penalty isn't a penalty at all.  Singleton Spell, for instance.  As a player, my party very, very rarely goes up against hordes of underpowered critters.  Instead, we often fight a single Big Nasty or a Nasty Trio.  As combat swings into gear, I'd love to be able to drop a Fireball on the Big Nasty/ies, but getting my allies in the blast foils it.  
Enter Singleton Spell, making my 3rd-level attack spells not only do a lot of damage dice, but allowing them to hit my enemy without any fear of catching my allies as well. As an added bonus, they'd only be 2nd-level spells.
Buffing Spells are supercharged thanks to Slow Spell, which would allow me to spend more time casting them (meaningless in camp,) in exchange for -1 spell slots.  (Or was it 2?)
It's a nice idea, but I don't think it works.  With the current metamagic, the drawbacks are always drawbacks, even if the benefit fails to materialize (such as a Silent Dimension Door.)  But with these, there's a good chance that even the drawbacks might work for you, and that doesn't sit right with me.