Please check my thread of spell-depowering metamagic!


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I can think of several reasons - flexibility being the least of them.

The idea of scaling something down from multiple targets to a single target in order to leave your highest spell slot open for something different might be a good one... Your 5th level wizard knows he is going to face a single bad foe, so he prepares "Singleton Fireball" as a 2nd level spell to affect just the one target and uses his normal 3rd level slot to prepare "Dispel Magic". Of course, if he comes up against a group of Orcs he probably wishes he had prepared a normal fireball, but them's the breaks!

These kind of feats would be particularly interesting to sorcerers.
 

I like the idea, but I don't think I'd put it in my game. The current batch of metamagics balance an added effect with a spell-slot penalty. These proposed metamagics attempt to balance a spell-slot bonus with an effect penalty.

The problem for me is that in a lot of cases, the effect penalty isn't a penalty at all. Singleton Spell, for instance. As a player, my party very, very rarely goes up against hordes of underpowered critters. Instead, we often fight a single Big Nasty or a Nasty Trio. As combat swings into gear, I'd love to be able to drop a Fireball on the Big Nasty/ies, but getting my allies in the blast foils it.

Enter Singleton Spell, making my 3rd-level attack spells not only do a lot of damage dice, but allowing them to hit my enemy without any fear of catching my allies as well. As an added bonus, they'd only be 2nd-level spells.

Buffing Spells are supercharged thanks to Slow Spell, which would allow me to spend more time casting them (meaningless in camp,) in exchange for -1 spell slots. (Or was it 2?)

It's a nice idea, but I don't think it works. With the current metamagic, the drawbacks are always drawbacks, even if the benefit fails to materialize (such as a Silent Dimension Door.) But with these, there's a good chance that even the drawbacks might work for you, and that doesn't sit right with me.
 
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I don't like 'em.

Don't get me wrong, I like the concept, but I don't like the execution (and this certainly isn't a personal attack on Plane Sailing, a fine poster here).

Two problems spring to mind. One, alread mentioned is the camper syndrome, where the caster uses Slowed Spell to downgrade his casting time in non-combat for spells later used in combat.

The second problem is stacking other "positive," normal, metamagic which would allow a "Slowed" Extended Shapechange. It's basically allowing a 10th level slot for non-epic characters, albeit limited. While Incantrices and WuJen can already do this, they're specifically limited in some degrees.

Hope that helps,
Greg
 

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