sukael
First Post
Those of you familiar with, say, Call of Cthulhu d20 or the original Cthulhu Mythos stories may know of Hastur--the Great Old One who lives in lost Carcosa, and his avatar the King Yellow.
I'm working on a homebrew semi-conversion of Hastur from CoC to D&D 3.5, complete with divine ranks and full stats, and I have a question--what sort of magic should I give him? Arcane spellcaster classes? Divine? Spell-like abilities? Psionics? Any suggestions, and, more preferrably, reasoning behind them would he quite appreciated.
"We shall worship mighty Hastur
For no-one gets them running faster
When we chant 'Hastur Hastur Hastur'
And that's good enough for m-HURK!"
I'm working on a homebrew semi-conversion of Hastur from CoC to D&D 3.5, complete with divine ranks and full stats, and I have a question--what sort of magic should I give him? Arcane spellcaster classes? Divine? Spell-like abilities? Psionics? Any suggestions, and, more preferrably, reasoning behind them would he quite appreciated.
"We shall worship mighty Hastur
For no-one gets them running faster
When we chant 'Hastur Hastur Hastur'
And that's good enough for m-HURK!"
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