Here are four PC races that I'm working on. They are meant to have LA+0 and be "balanced" with the PHB races and each other. Are they? If not, what do I need to do to balance them with core PC races? What do I need to do to balance them with each other?
RACE #1
- +2 Strength, -2 Dexterity.
- Medium: As Medium creatures, they have no special bonuses or penalties due to their size.
- base land speed is 30 feet.
- 1 extra feat at 1st level.
- Weapon Familiarity: They may treat bolas and bastard swords as martial weapons, rather than exotic ones.
- +2 racial bonus on Listen, Search, and Spot checks.
- Favored Class: Barbarian.
--->Seems fine but maybe a little weak at higher levels. Maybe you should give them a racial +1 bonus on Wilderness Lore/Survival checks per 2 character levels, or +1 HP per 2 character levels, or something....
RACE #2
- +2 Constitution, -2 Intelligence.
- Medium: As Medium creatures, they have no special bonuses or penalties due to their size.
- base land speed is 30 feet.
- 1 extra feat at 1st level.
- Low-Light Vision
- +2 racial bonus on Craft, Forgery, and Spellcraft checks.
- Favored Class: Sorceror.
--->This one's a little weaker than the first. How about instead of a bonus on Craft and Forgery, they get a bonus on Concentration and Craft (Alchemy)? In addition, give them +1 on Use Magic Device per 2 character levels, and make Use Magic Device a permanent class skill for them. Or perhaps instead of the UMD benefits, maybe give this race an extra spell known whenever they gain access to a new spell level? However, that would make them even more specialized in focus, whereas the UMD benefits would instead allow them to be more useful regardless of class (a fighter that can use Wands of Cure Serious Wounds, or a monk that can use scrolls of Mage Armor and Divine Favor?
).
RACE #3
- +2 Constitution, -2 Intelligence.
- Medium: As Medium creatures, they have no special bonuses or penalties due to their size.
- base land speed is 30 feet.
- Run: When running, they move five times their normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times their speed (if wearing heavy armor or carrying a heavy load). If they make a jump after a running start (see the Jump skill description), they gain a +4 bonus on their Jump check. While running, they retain their Dexterity bonus to AC.
- Low-Light Vision
- +2 racial bonus on Intimidate checks.
- +2 racial bonus on Craft, Forgery, and Spellcraft checks.
- Favored Class: Sorceror.
--->Similar to the previous one, but it's a tiny bit more powerful so perhaps just add a further +1 on Intimidate per 3 character levels....
RACE #4
- Medium: As Medium creatures, they have no special bonuses or penalties due to their size.
- base land speed is 30 feet.
- Run: When running, they move five times their normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times their speed (if wearing heavy armor or carrying a heavy load). If they make a jump after a running start (see the Jump skill description), they gain a +4 bonus on their Jump check. While running, they retain their Dexterity bonus to AC.
- 4 extra skill points at 1st level and 1 extra skill point at each additional level.
- +2 racial bonus on Intimidate checks.
- Favored Class: Any.
--->Fine but you might want to make the Intimidate bonus only +1 if you keep the regular humans in the setting, otherwise this'll be an obviously superior choice for monks, barbarians, and arcane spellcasters perhaps. Not in all cases of course, but it would be definately better for more charismatic or defensive arcane spellcaster builds, and it would enhance the benefits of the monk and barbarian classes notably.
PHB HUMANS(I just put them here for easy reference)
- Medium: As Medium creatures, they have no special bonuses or penalties due to their size.
- base land speed is 30 feet.
- 1 extra feat at 1st level.
- 4 extra skill points at 1st level and 1 extra skill point at each additional level.
- Favored Class: Any.