Li Shenron
Legend
Several of these HR are actually quite popular and many groups use them with no problem
The core rule is actually an exception often overlooked. If you don't want to allow that exception, you won't disrupt anything. Touch spells already have the advantage over ranged touch spells that if you miss you can try again, and often have no saves, there would be little to complain for half a round lost.
This can help avoiding weird circumstances or player's complaints. Just keep the effects the same as in the PHB.
I like this one as well, wands are IMO quite too popular and don't fit with the idea of these classes very much, which should be just "casual spellcasters".
Never thought of this before, but it makes sense, although the party will complain here and there when splitting the treasure...
This is a setting issue rather than rule, and actually it's nice to have a guideline about availability of equipment. Many people use Gather Information or Diplomacy to add some little drama.
It's fine as it has always been before 3.5
I think the revision changed it to summoning to actually help the paladin (the duration is normally long enough 99% of the time), but it prevents nice character concept IMO. You do the best by leaving both options open instead of just one.
Makes all the sense as a variant and is already suggested in a couple official books.
This is possibly the only HR of yours that may require some care... probably not animals but some plant or elemental may have some extraordinary abilities that should better not be granted; I like believing that a DM can still adjudicate polymorphing abilities on a case-by-case basis to keep balance, and I suggest you to keep an eye open for possible abuses, but overall it's a good idea.
Another setting issue which cannot be criticised...
Contrary to what purists say, I think this gives NO problems at all. Very occasionally someone may delay the feat to actually get an advantage (qualify for the feat itself, or something else), but (1) delay the feat is a disadvantage since the start so it's up to the player and (2) most of the time a player would do this just because she doesn't know which feat to take right now
It's already used a lot, no problem - only that it is effectively quite a good feat for everyone IMHO.
Quite strict but the normal NS is effectively too good not to be taken, so you put it back to "useful but not must-have".
I am ambivalent on this one. Special effects which happen on a critical may require some other restriction or be too good.
One would be too few, two sounds quite too good... up to you
Mmm... it's quite a lot, what about 3 points now and then +1 per level afterwards?
Never heard before, actually a very original idea.
I don't like very much a square area, it means that the spell can be cast only towards N, S, W, E?
I am not fond of action points or luck point, and I am not fond of character stuff which is a one-time use, so I won't comment this one.
It's ok to use the averages, although IMXP it leaves the impression that higher-HD characters are penalized. It's untrue, but the impression still remains

Quasqueton said:When casting a touch spell, a caster cannot cast & move & touch in the same round. A caster can cast-touch & then move, or move & then cast-touch, but no move in between during the same round. This keeps the core standard action + move action each round (instead of standard action + move action + standard action).
The core rule is actually an exception often overlooked. If you don't want to allow that exception, you won't disrupt anything. Touch spells already have the advantage over ranged touch spells that if you miss you can try again, and often have no saves, there would be little to complain for half a round lost.
Quasqueton said:Mirror Image: all images are in the same 5' square as the caster.
This can help avoiding weird circumstances or player's complaints. Just keep the effects the same as in the PHB.
Quasqueton said:To use a wand or scroll (or other spell trigger or completion item), the character must be of high-enough level to actually cast spells, not just have the spell on the character's list. This means rangers and paladins cannot use wands or scrolls until at least 4th level, at which time they have a caster level.
I like this one as well, wands are IMO quite too popular and don't fit with the idea of these classes very much, which should be just "casual spellcasters".
Quasqueton said:Magic items will resize to fit only within its size category. A magic ring sized for a halfling will fit any other Small size creature, but will not fit a human, elf, ogre, etc.
Never thought of this before, but it makes sense, although the party will complain here and there when splitting the treasure...
Quasqueton said:Magic items are available to buy through a broker or by commission in most settlements (based on the gold piece limits explained in the DMG). Acquiring a magic item takes 3 days per 1,000gp in its market price (with a minimum of 3 days). This includes the effort of actually looking for shops, brokerage firms, and/or guilds, and the wait for the item to be located or created. [Not really a change of anything.]
This is a setting issue rather than rule, and actually it's nice to have a guideline about availability of equipment. Many people use Gather Information or Diplomacy to add some little drama.
Quasqueton said:Paladins have the option of keeping their special mount permanently, instead of summoning and dismissing each day. A summoned and dismissed special mount arrives at the summons without equipment or gear, and carries away no equipment or gear when dismissed. Any gear worn or carried by the special mount when dismissed falls to the ground. Otherwise, a summoned and dismissed special mount follows the core rules. A kept special mount also follows the core rules, but has no duration on how long it stays with the paladin each day.
It's fine as it has always been before 3.5

Quasqueton said:Rangers have the option of taking a favored terrain instead of a favored enemy. In a favored terrain, a ranger gets a +2 bonus to all Survival, Spot, Listen, Hide, Move Silently, and Search checks.
Makes all the sense as a variant and is already suggested in a couple official books.
Quasqueton said:Druids gain the extraordinary abilities of the forms they take when they wildshape, not just the extraordinary attacks.
This is possibly the only HR of yours that may require some care... probably not animals but some plant or elemental may have some extraordinary abilities that should better not be granted; I like believing that a DM can still adjudicate polymorphing abilities on a case-by-case basis to keep balance, and I suggest you to keep an eye open for possible abuses, but overall it's a good idea.
Quasqueton said:No prestige classes
Another setting issue which cannot be criticised...
Quasqueton said:Feats
You can save taking a feat until another level up. For instance, you do not have to take a feat at 1st level; you can save it till 2nd or 3rd or whatever later level.
Contrary to what purists say, I think this gives NO problems at all. Very occasionally someone may delay the feat to actually get an advantage (qualify for the feat itself, or something else), but (1) delay the feat is a disadvantage since the start so it's up to the player and (2) most of the time a player would do this just because she doesn't know which feat to take right now

Quasqueton said:Dodge gives a +1 AC bonus against all opponents.
It's already used a lot, no problem - only that it is effectively quite a good feat for everyone IMHO.
Quasqueton said:Natural Spell is a metamagic feat. When preparing spells, the caster must determine which spell will be affected, and which form the spell can be cast in. A Natural Spell cannot be cast in any other form, including the caster's natural (humanoid) form. There is no increase in spell level for using this feat.
Quite strict but the normal NS is effectively too good not to be taken, so you put it back to "useful but not must-have".
Quasqueton said:Improved Critical stacks with the keen weapon enhancement.
I am ambivalent on this one. Special effects which happen on a critical may require some other restriction or be too good.
Quasqueton said:Versatile [General]
Benefit: Pick any two cross-class skills. Those two skills are class skills for you.
One would be too few, two sounds quite too good... up to you

Quasqueton said:Expanded Study [General]
Benefit: You gain 2 extra skill points when this feat is chosen, and then 2 extra skill points each level thereafter. If this feat is taken at first level, gain 8 extra skill points at this time, and then 2 extra skill points each level thereafter.
Mmm... it's quite a lot, what about 3 points now and then +1 per level afterwards?
Quasqueton said:Equipment
Half-plate and full-plate armor can be "stripped down" to just a chain shirt-equivalent (for city wear or sleeping). Removing the full armor down to the chain shirt takes 1 minute less than removing the entire suit. Donning the full armor from the chain shirt base takes 1 minute less than donning the entire suit.
Never heard before, actually a very original idea.
Quasqueton said:The Battle Grid
All squares on the battle map are 5', even diagonals. No need to worry with counting 5', 10', 5' through the diagonals. Area effect spells are square on a square grid.
I don't like very much a square area, it means that the spell can be cast only towards N, S, W, E?
Quasqueton said:Special
Player characters have Luck Points. A character starts the game with 2 LPs, and gets another with each level gain. A LP can be used to reroll one die, before or after learning what the result would be from the first roll. LPs do not regenerate---once used they are gone. NPCs do not have Luck Points.
I am not fond of action points or luck point, and I am not fond of character stuff which is a one-time use, so I won't comment this one.
Quasqueton said:At level up, PCs gain a set amount of hit points according to their hit die size: d4 = 3 hit points, d6 = 4, d8 = 5, d10 = 6, d12 = 7.
It's ok to use the averages, although IMXP it leaves the impression that higher-HD characters are penalized. It's untrue, but the impression still remains
