TwilightWhisper
First Post
New stats for the golem.
Had to change my username.
GHOUL GOLEM
Large Construct
Hit Dice: 19d10 +30 (136 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 27 (-1 size, +2 Dex, +16 natural), touch 11,
flat-footed 25
Base Attack/Grapple: +12/+28
Attack: Gauntlet +24 (3d6 +11)
Full Attack: Gauntlet +12 (3d6 +11) and 1 slam +12 (2d10 +11)
Space/Reach: 10 ft. \ 10ft.
Special Attacks: Breath Weapon
Special Qualities: Construct traits, damage reduction 10/silver, Darkvision 60 ft., immunity to magic, low-light vision, corpse battery, regeneration 10
Saves: Fort +6, Ref +8, Will +6
Abilities: Str 33, Dex 15, Con -, Int -, Wis 10, Cha 1
Skills: -
Feats: -
Environment: Any
Organization: Solitary or gang (2-4)
Challenge Rating: 13
Treasure: None
Alignment: Always Neutral
Advancement: 19-24 HD (Large); 25-54 HD (Huge)
Level Adjustment: -
This creature appears to be an oversized flesh golem if it wasn’t for the large gauntlet on his wrist pumping a vile ichor to its’ forearm and the undead corpse strapped to its’ back.
The Ghoul Golem was constructed using some of the vilest experimental surgery known. Just the will and immoral attitude of someone capable to create such a monstrosity should be enough for adventurers not to tangle with it.
The ghoul golem stands just over 11 feet tall, with muscles rippling all over its’ body. Some muscles on the golems’ body are exposed and covered in armor, while other portions are just bare skin which is a grey, decomposing color.
Breath Weapon: Necrotic Gas (Poison) 20 ft. cone Fort Save DC 19, 3d6 Con initial, 1d6 Con secondary. Gas causes the flesh to rot and produce rot grubs within 1 day if not healed (DC 17) The incubation for this is 1d4 minutes.
Gauntlet: Any large melee weapon grafted to the arm of the creature. Common weapons are polearm blades along the forearm, battle axes, daggers for fingers and spikes around the entire hand. The DM should consider which weapons would work best.
Corpse Battery: The harness that fits onto the back of the creature allows it to use its’ breath weapon so many times in a day and whether its’ regeneration is active or not. Elimination of the corpse battery is definite elimination of the creature. The DM should roll to see which type of battery the creature has. Determine from the following:
01-20 Allip Golem gains Allips Babble(Su) effect. Save DC is 19. Cha based.
21-30 Ghoul Gains ghouls paralyzing touch. Fortitude DC19
31-45 Ghast Gains ghasts stench. FortitudeDC 19
46-75 Wight Gains creatures energy drain attack. Save DC Fortitude 20
76-88 Ghost Golem can force the ghost to moan as the ability. Will DC 23
89-99 Wraith Constitution Drain DC 19 Fortitude
100 Vampire Domination Will DC 13
Feel free to play test it this weekend guys, I would appreciate it. Let me know how it works. If you think more changes need to be made, ok. By the way, the saves are meant to be high. It's not supposed to be unstoppable, just a pain in the arse.
Had to change my username.
GHOUL GOLEM
Large Construct
Hit Dice: 19d10 +30 (136 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 27 (-1 size, +2 Dex, +16 natural), touch 11,
flat-footed 25
Base Attack/Grapple: +12/+28
Attack: Gauntlet +24 (3d6 +11)
Full Attack: Gauntlet +12 (3d6 +11) and 1 slam +12 (2d10 +11)
Space/Reach: 10 ft. \ 10ft.
Special Attacks: Breath Weapon
Special Qualities: Construct traits, damage reduction 10/silver, Darkvision 60 ft., immunity to magic, low-light vision, corpse battery, regeneration 10
Saves: Fort +6, Ref +8, Will +6
Abilities: Str 33, Dex 15, Con -, Int -, Wis 10, Cha 1
Skills: -
Feats: -
Environment: Any
Organization: Solitary or gang (2-4)
Challenge Rating: 13
Treasure: None
Alignment: Always Neutral
Advancement: 19-24 HD (Large); 25-54 HD (Huge)
Level Adjustment: -
This creature appears to be an oversized flesh golem if it wasn’t for the large gauntlet on his wrist pumping a vile ichor to its’ forearm and the undead corpse strapped to its’ back.
The Ghoul Golem was constructed using some of the vilest experimental surgery known. Just the will and immoral attitude of someone capable to create such a monstrosity should be enough for adventurers not to tangle with it.
The ghoul golem stands just over 11 feet tall, with muscles rippling all over its’ body. Some muscles on the golems’ body are exposed and covered in armor, while other portions are just bare skin which is a grey, decomposing color.
Breath Weapon: Necrotic Gas (Poison) 20 ft. cone Fort Save DC 19, 3d6 Con initial, 1d6 Con secondary. Gas causes the flesh to rot and produce rot grubs within 1 day if not healed (DC 17) The incubation for this is 1d4 minutes.
Gauntlet: Any large melee weapon grafted to the arm of the creature. Common weapons are polearm blades along the forearm, battle axes, daggers for fingers and spikes around the entire hand. The DM should consider which weapons would work best.
Corpse Battery: The harness that fits onto the back of the creature allows it to use its’ breath weapon so many times in a day and whether its’ regeneration is active or not. Elimination of the corpse battery is definite elimination of the creature. The DM should roll to see which type of battery the creature has. Determine from the following:
01-20 Allip Golem gains Allips Babble(Su) effect. Save DC is 19. Cha based.
21-30 Ghoul Gains ghouls paralyzing touch. Fortitude DC19
31-45 Ghast Gains ghasts stench. FortitudeDC 19
46-75 Wight Gains creatures energy drain attack. Save DC Fortitude 20
76-88 Ghost Golem can force the ghost to moan as the ability. Will DC 23
89-99 Wraith Constitution Drain DC 19 Fortitude
100 Vampire Domination Will DC 13
Feel free to play test it this weekend guys, I would appreciate it. Let me know how it works. If you think more changes need to be made, ok. By the way, the saves are meant to be high. It's not supposed to be unstoppable, just a pain in the arse.
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