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Please help me with character ideas for WLD
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<blockquote data-quote="Dannyalcatraz" data-source="post: 2718904" data-attributes="member: 19675"><p>I feel your pain about Minotaurs. I LOVE playing them. If you want to play big & muscular, try a Half-Giant, Half-Ogre, or one of the AAH races. Among the AAH, the African Elephant (Size L, +12STR etc.) is probably the best choice, but if you don't want to play a large PC, consider the Brown or Polar Bears, which are size M and +8STR, etc.</p><p></p><p>The Bugbear (+1LA) is another relatively big, strong beastie (+4Str, +2Dex, +2Con) who, inexplicably, has ROGUE as their favored class. That could get you a NICE stat boost while not costing very much in the LA department!</p><p></p><p>There are also some nifty templates out there. Take a look at them- you might find something you like.</p><p></p><p>I'd still choose Soulknife over PsyWar for multiclassing with rogue or scout. The Soulknife loses the least by staying in lighter armor types. The downside, of course, is that the Soulknife cannot multiclass with Elocater by itself, one of the better PrCls to combine with the rogue/scout skillset.</p><p></p><p>That ticks me off, really, since the PsyWar is geared to being nearly a 1st line fighter, whereas the Soulknife is a nice lightly armored shock-troop... Throw PsyWar into the mix with scout or rogue and you'll be tempted to try to stand toe-to-toe with things you should be flanking or leaving to someone else to take down.</p><p></p><p>So, the Scout...cross between the Rogue and the Ranger...combining with a Psi class and possibly an Elocater in the long run? Choose an Egoist (Psychometabolism), Nomad (Psychoportation), or Savant (Psychokinesis)- any of those will be better with the skillset of the Scout, especially if you're on your way to combining it with the Elocater. And Inertial Armor should be one of your first powers!</p><p></p><p>Side note about Inertial Armor...as I recall, its a different bonus type from Mage Armor, so they can STACK! Nice AC bonuses for an unarmored PC. If it weren't for the obvious void in the party, you might consider a nice Half-Giant PsiWar/Sorcerer... </p><p></p><p>With their obscenely high +6 Dex bonuses (and a Wis bonus, as I recall) Githzerai would seem ideal here. High Dexterity means more to PC longevity (due to AC adjustments and Reflex saves) at low and medium levels than any other stat. The Cheetah AAH would also make a good choice.</p><p></p><p>A Scout/Shaman (KoK) gets you a LOT of nature based abilities. Combine with an AAH race, and you'll have something REALLY unusual and nature-y.</p><p></p><p>I'll restate my personal preference for Soulknife/Pyros...combined with Ranger, Rogue, or Scout and you'll have a PC who can travel lightly, and is nearly impossible to disarm.</p><p></p><p>Also, realize that merely by taking the Wild Talent Feat, your PC will have enough psi ability to qualify for levels in Pyroekinetic, so if you want to go with a non-psi set of base classes, you can add that feat and still add Pyro levels on top.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2718904, member: 19675"] I feel your pain about Minotaurs. I LOVE playing them. If you want to play big & muscular, try a Half-Giant, Half-Ogre, or one of the AAH races. Among the AAH, the African Elephant (Size L, +12STR etc.) is probably the best choice, but if you don't want to play a large PC, consider the Brown or Polar Bears, which are size M and +8STR, etc. The Bugbear (+1LA) is another relatively big, strong beastie (+4Str, +2Dex, +2Con) who, inexplicably, has ROGUE as their favored class. That could get you a NICE stat boost while not costing very much in the LA department! There are also some nifty templates out there. Take a look at them- you might find something you like. I'd still choose Soulknife over PsyWar for multiclassing with rogue or scout. The Soulknife loses the least by staying in lighter armor types. The downside, of course, is that the Soulknife cannot multiclass with Elocater by itself, one of the better PrCls to combine with the rogue/scout skillset. That ticks me off, really, since the PsyWar is geared to being nearly a 1st line fighter, whereas the Soulknife is a nice lightly armored shock-troop... Throw PsyWar into the mix with scout or rogue and you'll be tempted to try to stand toe-to-toe with things you should be flanking or leaving to someone else to take down. So, the Scout...cross between the Rogue and the Ranger...combining with a Psi class and possibly an Elocater in the long run? Choose an Egoist (Psychometabolism), Nomad (Psychoportation), or Savant (Psychokinesis)- any of those will be better with the skillset of the Scout, especially if you're on your way to combining it with the Elocater. And Inertial Armor should be one of your first powers! Side note about Inertial Armor...as I recall, its a different bonus type from Mage Armor, so they can STACK! Nice AC bonuses for an unarmored PC. If it weren't for the obvious void in the party, you might consider a nice Half-Giant PsiWar/Sorcerer... With their obscenely high +6 Dex bonuses (and a Wis bonus, as I recall) Githzerai would seem ideal here. High Dexterity means more to PC longevity (due to AC adjustments and Reflex saves) at low and medium levels than any other stat. The Cheetah AAH would also make a good choice. A Scout/Shaman (KoK) gets you a LOT of nature based abilities. Combine with an AAH race, and you'll have something REALLY unusual and nature-y. I'll restate my personal preference for Soulknife/Pyros...combined with Ranger, Rogue, or Scout and you'll have a PC who can travel lightly, and is nearly impossible to disarm. Also, realize that merely by taking the Wild Talent Feat, your PC will have enough psi ability to qualify for levels in Pyroekinetic, so if you want to go with a non-psi set of base classes, you can add that feat and still add Pyro levels on top. [/QUOTE]
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