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Please Help Me With Cleric Spell Choice
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<blockquote data-quote="Nail" data-source="post: 3054775" data-attributes="member: 224"><p>Exactly.</p><p></p><p>Your best bet is to play to the Cleric's strengths: as a <u>support</u> character. By level 17, my cleric was making it pretty tough for the bad guys to harm is <u>at all</u>. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> And the damage I was able to get our Ftr and Rog to do was truely astounding. </p><p></p><p>Consider re-doing your feat list. If I were you, I'd completely scrap every feat you've selected except for Quicken Spell. Take feats that improve your spell potential, like Divine Spell Power and Divine Metamagic (Quicken Spell). If your DM balks, propose an ammendment to the Divine Metamagic feat to limit it to spell levels you can cast.</p><p></p><p>I'd also ditch those domains, as they don't play to the Clerics strengths...but that's IMO. YMMV.</p><p></p><p>Then look over the spells (PH, PH II, SC) that have durations of 1 hr/lvl or greater. These are spells you should be casting on all party members as often as possible. I particularly enjoyed Energy Immunity, Magic Vestment, and Greater Magic Weapon....but there are many others.</p><p></p><p>As for healing: If I were you, I'd just invest in a few wands of Lesser Vigor. Save your spells for buffing the good guys and limiting the bad guys.</p><p></p><p>And really: let the fighter kill the bad guys. You're just making it possible.</p></blockquote><p></p>
[QUOTE="Nail, post: 3054775, member: 224"] Exactly. Your best bet is to play to the Cleric's strengths: as a [U]support[/U] character. By level 17, my cleric was making it pretty tough for the bad guys to harm is [u]at all[/u]. :] And the damage I was able to get our Ftr and Rog to do was truely astounding. Consider re-doing your feat list. If I were you, I'd completely scrap every feat you've selected except for Quicken Spell. Take feats that improve your spell potential, like Divine Spell Power and Divine Metamagic (Quicken Spell). If your DM balks, propose an ammendment to the Divine Metamagic feat to limit it to spell levels you can cast. I'd also ditch those domains, as they don't play to the Clerics strengths...but that's IMO. YMMV. Then look over the spells (PH, PH II, SC) that have durations of 1 hr/lvl or greater. These are spells you should be casting on all party members as often as possible. I particularly enjoyed Energy Immunity, Magic Vestment, and Greater Magic Weapon....but there are many others. As for healing: If I were you, I'd just invest in a few wands of Lesser Vigor. Save your spells for buffing the good guys and limiting the bad guys. And really: let the fighter kill the bad guys. You're just making it possible. [/QUOTE]
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Please Help Me With Cleric Spell Choice
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