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Please Help Me With Cleric Spell Choice
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<blockquote data-quote="Nail" data-source="post: 3059481" data-attributes="member: 224"><p>I like Travel, Luck, Sun, Summoning, and War, (in that order) if you're just sticking to Core. </p><p></p><p></p><p>Not at all. The benefits are <u>very</u> slight, given spontaneous healing...in fact, the domain wastes the domain slots that could be used for something else. You want your domain slots to be spells that you can't easily get some other way. Glance over the Healing Domain spells from 4th to 9th....of those, only Mass Heal is worth the slot.</p><p></p><p>That's too bad, 'cause that's <u>EXACTLY</u> what the cleric does best. If you concentrate on helping the party, rather than being your very own self-contained damage machine, you become a very powerful character.</p><p></p><p>Keep in mind that ""taking care of the party" might also mean limiting the bad guys in some way. <em>Wall of Stone</em>, for example, is a great spell for the cleric to cast....it frees up the wizard to blast, and allows the Fighter to concentrate on few opponents.</p><p></p><p> But it can cast ANY 7th level spell. Check out the Sor/Wiz spell list, or the Druid spell list, or the Bard spell list.....the options are absolutely amazing. Consider the spell <em>Spellstaff</em> for example! </p><p></p><p>There are many, many other combos. My favorite is Miracle => Greater Anyspell => Sonorous Hum. Combine with Summon Elemental Monolith, and......</p><p></p><p>Heh, heh, heh! <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>Storm of Vengence is a waste of time, IMO.</p></blockquote><p></p>
[QUOTE="Nail, post: 3059481, member: 224"] I like Travel, Luck, Sun, Summoning, and War, (in that order) if you're just sticking to Core. Not at all. The benefits are [u]very[/u] slight, given spontaneous healing...in fact, the domain wastes the domain slots that could be used for something else. You want your domain slots to be spells that you can't easily get some other way. Glance over the Healing Domain spells from 4th to 9th....of those, only Mass Heal is worth the slot. That's too bad, 'cause that's [u]EXACTLY[/u] what the cleric does best. If you concentrate on helping the party, rather than being your very own self-contained damage machine, you become a very powerful character. Keep in mind that ""taking care of the party" might also mean limiting the bad guys in some way. [i]Wall of Stone[/i], for example, is a great spell for the cleric to cast....it frees up the wizard to blast, and allows the Fighter to concentrate on few opponents. But it can cast ANY 7th level spell. Check out the Sor/Wiz spell list, or the Druid spell list, or the Bard spell list.....the options are absolutely amazing. Consider the spell [i]Spellstaff[/i] for example! There are many, many other combos. My favorite is Miracle => Greater Anyspell => Sonorous Hum. Combine with Summon Elemental Monolith, and...... Heh, heh, heh! :] Storm of Vengence is a waste of time, IMO. [/QUOTE]
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