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Please Help Me With Cleric Spell Choice
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<blockquote data-quote="drdevoid" data-source="post: 3068168" data-attributes="member: 5356"><p>Luck and Travel is generally considered the best two domain combo from the core rules. Also it's somewhat par for the course to have an overlap between your two domain lists. The more you avoid that, the more likely your granted powers will be less desirable.</p><p></p><p>Another reason you might want to be able to cast "Freedom of Movement" would be for another party member. Normally that's the party rogue or an arcane caster that, for whatever reason, cannot cast teleportation magic. Sometimes it's good for the fighter too.</p><p></p><p>Remember that you can put a lower level spell in a higher level slot, a good example would be "Fly." A spell that can be ideal for multiple preparations. Also don't forget any metamagic feats for your domain slots. A quickened X at high levels is fun trick to have up your sleeve.</p></blockquote><p></p>
[QUOTE="drdevoid, post: 3068168, member: 5356"] Luck and Travel is generally considered the best two domain combo from the core rules. Also it's somewhat par for the course to have an overlap between your two domain lists. The more you avoid that, the more likely your granted powers will be less desirable. Another reason you might want to be able to cast "Freedom of Movement" would be for another party member. Normally that's the party rogue or an arcane caster that, for whatever reason, cannot cast teleportation magic. Sometimes it's good for the fighter too. Remember that you can put a lower level spell in a higher level slot, a good example would be "Fly." A spell that can be ideal for multiple preparations. Also don't forget any metamagic feats for your domain slots. A quickened X at high levels is fun trick to have up your sleeve. [/QUOTE]
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Please Help Me With Cleric Spell Choice
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