thom_likes_gaming
Adventurer
Not at a con one-shot it isn't...It's perfectly reasonable for the players to assume the journey is the adventure, and engaging with the NPC is purely optional.
Not at a con one-shot it isn't...It's perfectly reasonable for the players to assume the journey is the adventure, and engaging with the NPC is purely optional.
Sure, but convention games get all sorts of players, from old hands to newbies to people who've only ever played in one group. You can't assume that they'll be familiar with the conventions of convention games.For what it's worth, the rider screams "adventure this way" to me. Then again, I've been DMing most of my gaming life, so I may well be "overqualified", see things too much from the GM seat perspective.
I mean, no sane GM plants a " optional distraction " in a con game.
Tournament mode works great for military/paramilitary mission scenarios...Tournaments are really fun, but typically framed appropriately. Also, this doesn't work in non-fantasy RPGs where dungeon delving isn't part of the game.
If you are crossing a desert and find a stranded traveler (in a one-shot), that's a plot hook.But how do you know the designated path? Look to the GM to give you signs if you are playing correct or doing something wrong?
Unfortunately, getting the bolded is a very real possibility when running a convention game, meaning the GM has to be prepared for such and to have in some ways written the adventure with that possibility firmly in mind.If you are crossing a desert and find a stranded traveler (in a one-shot), that's a plot hook.
It doesn't get any more obvious than that. If an entire group missed that glaring plot hook, you've got a table full of duds.
Huh.Unfortunately, getting the bolded is a very real possibility when running a convention game, meaning the GM has to be prepared for such and to have in some ways written the adventure with that possibility firmly in mind.
I used to do it a lot more in my younger days. It's a good way to meet new people and try out new games. My group of 10+ years has more or less dissolved recently, and if I want to keep playing I'm going to have to find new people. I'm hoping to find more people around my age though.Good point. Personally, I've never done the 'table of strangers for a one-off' thing.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.